Comment on We can't keep making videogame stories for players who aren't paying attention to them
megopie@beehaw.org 3 days ago
To me it feels like there is a fundamental dissonance in the video game industry. Where major publishers and studios can’t seem to internalize that there are two things that people might come to a game for; Video games as experiences, narratives, things to be explored; and video games as … well games, a set of mechanics to be interacted with, to be challenged by. This isn’t to say a game can’t be good at both, but many games are weighted one way or another.
Factorio is a truly absorbing gameplay experience, but it doesn’t really have a story beyond what is needed to frame and flavor the gameplay.
“Vampire the masquerade: bloodlines” is a classic of atmosphere, character interaction and role play, but just about everyone who played it will tell you the combat is serviceable at best, and there is one level in particular that most people just remove with a mod because it’s just combat, with no dialog or interactions with other characters.
So many major studios and publishers seem to routinely focus on the wrong elements of previously successful games. Taking the wrong lessons and misunderstanding what made previous title’s a huge success.