Comment on 90% of Games Developers Already Using AI in Workflows, According to New Google Cloud Research

NuXCOM_90Percent@lemmy.zip ⁨2⁩ ⁨weeks⁩ ago

I mean… I believe it.

No, not necessarily the intended way. But in terms of tools.

Like, one of the coolest things in an image editing program is the “magic wand” and Adobe’s suite goes above and beyond to genuinely feel like magic where you can outright erase people or procedurally weather stuff and so forth. And… that uses most of the same code paths and “tech” as “AI”

Same with a lot of audio programs where you are spending a lot of money to buy plugins/algorithms to handle a lot of the heuristics when blending different sounds. Let alone using asset packs that likely are pure AI Generated Content.

And same with coding. Microsoft et al increasingly shove “AI” tools down our throats. But even just googling you are going to get gemini bullshit that summarizes the stack overflow page you are about to read. Or you just use chatgpt to remove the middle man entirely.

And considering that the term “AI agent” has increasingly become a buzzword specifically for these purposes (sometimes it is a full LLM. Sometimes it is just an old school neural net. And so forth)? Let’s look at that breakdown on slide 7

But yeah. This is clearly marketed as the idea of “They asked Gemini to make a game for them” rather than “They used the existing, and actually reasonable-ish, tools to do their jobs”. Which gets to the idea of “AI” to enhance workflows rather than to become it.

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