Comment on RPGs that are optionally pacifist?
andros_rex@lemmy.world 2 days agoWith Mr. House, it feels like a quick golf club to the head is much more merciful than keeping him trapped in his mind for possibly hundreds of years.
With the Khans, IIRC I ended up needing to help them expand their chem empire. Selectively excising a few very evil people seems like it would have been a better choice. Which is really the larger moral question of a NV pacifist run - it’s a game about war, people are going to die, and playing as a pacifist seems more about not wanting to get your hands dirty rather than about practical morality.
logicbomb@lemmy.world 2 days ago
Is pacifism ever about practicality, though? The issues you describe sound like the normal issues that always accompany pacifism.
False@lemmy.world 2 days ago
Yeah, these are people who’s solution to the trolley problem is to refuse to touch it.
andros_rex@lemmy.world 2 days ago
Yeah - I think those questions are actually part of why New Vegas is such a well written game. It does give you the option to get out of most situations without violence - but it doesn’t automatically equate pacifism with “good.” It doesn’t really equate anything with “good.”