Stop Killing Games is about online components, relevant or not to the core gameplay, requiring the presence of a company server and acting as a remote kill switch. It’s not about putting the burden of preservation on the studios, but of reasonable “preservability”.
The argument that actually preserving video games is easy because we have preserved other forms of media does not hold. Digital data is problematic to preserve because most physical supports have ridiculously low shelf life compared to, say, paper. Storing it on computers which age even faster isn’t any better. Furthermore we have lost to time countless works from other media, some critical. Fortunately this all has little to do with what Stop Killing Games is about.
network_switch@lemmy.ml 3 weeks ago
Pretty sure Brood War and Counter Strike never stopped working. In the past on PC, developers released the files needed to host your own servers for online games. Ubisoft has been gleefully trying to kill offline single player games for over a decade though. The best we can hope for is that Ubisoft fades go irrelevance or even fully close shop so money can flow to better gaming companies