Comment on What are signs that the game devs aren't gamers themselves?
sculd@beehaw.org 2 days ago
The replies here feel more like “list of game features that I do not like”
Comment on What are signs that the game devs aren't gamers themselves?
sculd@beehaw.org 2 days ago
The replies here feel more like “list of game features that I do not like”
IAmJacksRage@beehaw.org 2 days ago
It’s interesting to try to separate those two categories. Why else would a dev do those things unless they’re out of touch with actual gaming?
Appoxo@lemmy.dbzer0.com 1 day ago
Developer ≠ Management/C-Suite forcing implementation
(Does not apply to small-scale indie devs)
sculd@beehaw.org 2 days ago
Probably priority? They have a tight deadline and skipping cut scenes is not a priority feature.
I have also seen game where dev deliberately ignore call for adding a skip scene button because they want their players to read the story. You can disagree with it but maybe the dev really think their cut scene is worth watching. That doesn’t necessarily mean they don’t play games, its just that they have high pride in their work.
I know the above is a controversial take. But I have no problem watching cut scenes if that is the dev’s intention.
theOneTrueSpoon@feddit.uk 1 day ago
It would be cool if they were smart about it. Like, make you watch a cutscene once, but if, say, the cutscene is just before a tough boss and you saved just before the cutscene, then if you lose to the boss and need to try again, you won’t have to watch the cutscene a second time. Especially if it’s a long one.
There should always be an option to pause a cut scene though.