Comment on The Steam controller was ahead of its time
atomicpoet@lemmy.world 1 day agoAnd yet, when I look at my library, only half of new games released within the past five years support X-input. They are still exclusively keyboard-and-mouse.
Granted, that’s way more than what was available 10 years ago, but it’s still a problem.
Or it would be if the Steam Deck didn’t make it trivially easy to adapt keyboard-and-mouse controls to a controller. Which happened because of the innovation first introduced with the Steam Controller.
It’s now at the point where keyboard-and-mouse is optional—just a preference if you want to use it.
NuXCOM_90Percent@lemmy.zip 1 day ago
I mean… if you look at what I bought in the past five years you would think everyone was obsessed with spreadsheets and 100 hour CRPGs. That doesn’t change the fact that the vast majority of games are made with cross platform in mind and many historically “M+KB only” games have excellent gamepad support. Sometimes, annoyingly, only in the console build but…
Yes. I do think Steam Input is awesome (even if it was basically just a cleaner interface to xpadder/joy2key). That isn’t the Steam Controller. The Steam Controller is what Valve was using to promote The Steam Machines which was their failed attempt at a console.
Again, just to make this clear: I am not saying the Steam Controller was bad. I am not saying Valve is bad. I AM saying it was not “forward thinking” and was very much rooted in a PC gaming era that was ending as orders were being shipped out.
atomicpoet@lemmy.world 1 day ago
You’re not wrong that the market has changed.
I often tell people that the biggest innovations in PC gaming are not graphics but form factors and inputs.