Comment on 4D Salmon

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Natanael@infosec.pub ⁨21⁩ ⁨hours⁩ ago

I can see a few ways to nudge people, like a puzzle that’s more linear than it looks like, or selecting the tasks in the next version of the encounter based on the events in the previous version of it to match (you wouldn’t see clearly what the “enemy” is doing so you wouldn’t notice that those actions the second round weren’t fixed, the game is just trying to replicate the interactions between past/future self and the rest of the stage is completely arbitrary). Basically treating it as a choreography problem.

Maybe even make it feel more “wild” by recording how the player controls the character during the game before that point, use something like generative ML to make the “enemy” AI act as the game think you would respond to your past self, then when you’re the future you returning to the stage the game nudges you into using your abilities in the same way (altering how you have to use your powers to solve puzzles to match how the previous “predicted AI you”, making you face other enemies and use your abilities in similar ways to win fights)

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