Yes if we would have known that Concord only lasted two weeks then those that bought the battle pass wouldn’t have bought them. Know eol timing help consumers.
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Rekorse@sh.itjust.works 12 hours agoI dont understand how such a broad requirement would work. They just have to pick some arbitrary date, and then after that they can continue as things currently are? Can you give an example of a game where this type of labelling would have helped?
Sonicdemon86@lemmy.world 12 hours ago
e8d79@discuss.tchncs.de 11 hours ago
Sony actually issued full refunds to everyone who bought Concord.
p03locke@lemmy.dbzer0.com 3 hours ago
The game still died. One that was in development for five years, and it lasted two weeks.
e8d79@discuss.tchncs.de 12 hours ago
‘The Crew’ by Ubisoft was sold for several months before they decided to shut it down. This would have at least forced them to communicate that before taking peoples money. I am also pretty sure that publishers don’t want to put this information on the package because it could seriously hurt sales. So the effect might be that publishers build the game in a way that enables self-hosting.