Comment on In Canada, Nintendo is increasing the price of the original Nintendo Switch.
atomicpoet@lemmy.world 2 days agoWrong-o. Android has Genshin Impact, GRID Autosport, Pascal’s Wager, Sky: Children of the Light, The Banner Saga Trilogy.
And they outperform the Switch with hardware that’s less expensive.
simple@lemmy.world 2 days ago
…So basically mediocre Android games and rare ports of older games. Nobody is buying a handheld console to play these.
atomicpoet@lemmy.world 2 days ago
Buddy, you’re completely out of touch with reality.
The Android gaming market is leagues larger than Nintendo’s—and it’s not even close.
Better games, better hardware than the original Switch. Other than first party titles, there’s no reason nowadays to buy an eight-year-old Switch.
pivot_root@lemmy.world 2 days ago
You’re comparing apples to oranges.
The mobile gaming market is leagues larger than every other market combined. That doesn’t mean the games are even remotely comparable to console games.
It’s an entirely different target audience. Mobile games are focused on quick sessions and design patterns designed to encourage spending money on microtransactions. Games made for the traditional gaming market are mostly designed for longer play sessions with more mechanically complex gameplay. I as well as many others prefer the latter.
Nintendo’s store is full of shovelware, but at least you’ll find more traditional games than just ports of indie hits.
atomicpoet@lemmy.world 2 days ago
To me, this is one of the funniest things in gaming culture right now.
I mean, have you looked closely at most Nintendo releases lately? They often feel like glorified indie games. They just happen to have big-budget marketing that indie developers lack.
Meanwhile, people act like Nintendo is some untouchable giant of innovation. Let’s be real: when was the last time a Mario game genuinely pushed boundaries? Nowadays, most releases are cash grabs riding on nostalgia and brand recognition.
No one, and I mean no one, is out here mistaking Mario Kart World for a visually groundbreaking, ambitious masterpiece like Black Myth: Wukong.
Maybe instead of throwing shade at indie devs, you should appreciate that indies often deliver fresh, daring experiences Nintendo no longer risks taking.