Comment on Inside the 'Dragon Age' Debacle That Gutted EA's BioWare Studio
ampersandrew@lemmy.world 5 days agoHow do you figure? That’s not what I got out of this article.
Comment on Inside the 'Dragon Age' Debacle That Gutted EA's BioWare Studio
ampersandrew@lemmy.world 5 days agoHow do you figure? That’s not what I got out of this article.
ZeroHora@lemmy.ml 5 days ago
Search for the story of Anthem and David Gaider opinions about how they handle their writers, they fucked that up on their own.
And reading this article is basically: The DA team blames the ME team for diverting them to Andromeda. Then they blame Anthem. Then they blame EA. Then they blame the pandemic. Then they blame EA. Then they blame the ME team again.
The only moment that they actually put some blame on the DA team is with the tone of dialogue and they quickly blame EA for saying “you guys doesn’t have time to make changes”. The ME team made changes, it’s because of favouritism from EA or the ME team just has better management and know how to negotiate?
ampersandrew@lemmy.world 5 days ago
A good portion of that comes from how the teams are treated by EA and how many resources they’re granted though. I’m not about to assign a percentage to the blame, but of course the DA folks will be resentful of the ME folks if EA listens to one of them and gives them the time and money they ask for at the expense of the other. “Knowing how to negotiate” can often just come down to how much one game sold versus another, which isn’t really something the developers are responsible for.
ZeroHora@lemmy.ml 5 days ago
I could believe that if they didn’t have a history of poor management and lack of leadership and unified vision as demonstrated during the Anthem development.
ampersandrew@lemmy.world 5 days ago
But even that is a mess of causality for blame. EA wants to save money and mandates a nightmare of an engine for development; managers get incentives from EA to build a type of game that their studio doesn’t usually make; etc.