Comment on Why do low framerates *feel* so much worse on modern video games?
otp@sh.itjust.works 10 months agoI was looking it up, and games like Super Mario World are allegedly at 60fps according to some random things on the internet
Comment on Why do low framerates *feel* so much worse on modern video games?
otp@sh.itjust.works 10 months agoI was looking it up, and games like Super Mario World are allegedly at 60fps according to some random things on the internet
aubeynarf@lemmynsfw.com 10 months ago
Because CRTs (and maybe other displays) are slaved to the input and insensitive to exact timing, and console chipset designers used convenient line counts/clock frequencies, consoles often have frame rates slightly different from standard NTSC (which is 60000/1001 or ~59.94 fields per second).
The 262 AND A HALF lines per field NTSC uses to get the dumb oscillator in a CRT to produce interlacing, is not convenient. “240p” moves the VSYNC pulse, shortening the frame duration.
So NES’s run at -60.1 FPS.