Woopsie doopsie, we needed to update the mods that were on sale, and now every Skyrim mod needs to update or be incompatible with our game version. 🤭
Comment on Cities: Skylines II - Updates on Modding
scrubbles@poptalk.scrubbles.tech 1 year ago
Don’t know how to feel about their own mod service. Not that workshop is perfect, but I like it being separate. I guess I’ve just been burned by Creator’s Club with Bethesda,
micka190@lemmy.world 1 year ago
scrubbles@poptalk.scrubbles.tech 1 year ago
Congratulations! Your mod has been selected to be auto included in our next re-re-re-release of the game! You should be so proud of yourself!
No, we will not give you a cut of our profits
BananaTrifleViolin@kbin.social 1 year ago
I think they want to be vendor neutral to reap the benefits regardless of where people bought the game (i.e. not be limited to steam workshop)
I'm more bothered by the Mods being for Console and PC. I worry that PC modding is going to be held back by the inherent limitations of modding on and for consoles.
AngryMob@lemmy.one 1 year ago
Modders have never let these types of things limit them before. Look at mods for games that dont even support modding to begin with. I expect there will wind up being mods on nexus or something for the complicated stuff that consoles don’t support.