Comment on Doom the dark ages...

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Hazzard@lemm.ee ⁨2⁩ ⁨weeks⁩ ago

Dude, what are you on about? Sure, it’s not as easy to run at 300 FPS, but it’s a new boundary pushing game and for what it’s doing it runs astoundingly well.

Absolutely gorgeous, and must rely on black magic because even DF reports it never has any stutter, traversal or shader, despite having massive levels with ridiculous fidelity and not even having a shader compilation step. Hell, I can’t even understand how they got Denuvo to not introduce stutter.

Not to mention it’s somehow fairly light on the CPU despite huge enemy counts with good AI, raytracing, the best destruction physics I’ve seen in ages, and the streaming demands of massive levels. I’m completely GPU limited with a decent CPU and a 7900XTX.

Hell, it even hits 60 on consoles while doing all of this, the game’s performance is witchcraft. Eager to see the path tracing and how far we’ll be able to push this game a decade from now, like how I can run Eternal at native 4K/120 now.

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