Comment on The 'deprofessionalization of video games' was on full display at PAX East

einkorn@feddit.org ⁨2⁩ ⁨days⁩ ago

But that feels like the polar ends of who can benefit in the deprofessionalized world—developers with the stability to swing big for big-shot ideas, and programmers or designers with deep career experience that can be called in like a group of noble mercenaries. People in between will be left out.

Well, no. The issue is not that people offer their expertise as contract workers. The issue is supposed AAA studios cranking out one piece of hot garbage after another, while small independent teams can work (and fail) with unique ideas at a much faster rate.

There will always be freelance workers and having one on board, even an experienced one, will neither guarantee success nor is it a prerequisite. Looking at some highly successful indi titles of today, they often started with humble beginnings and got gradually more “professional” along the way.

I am currently playing Factorio Space Age and holy hell, have they come a long way since initial release. Fluid system, anyone?

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