That’s the one thing I would really appreciate about Souls-likes: no RNG, less being forced to grind for better stats/gear, if I want to beat the challenge I have to improve my own skills and legit “git gud”, as they say. When you finally beat it, it feels so much more satisfying. So I appreciate the genre from a design standpoint. That said, the frustration of the hours to days it would take me to do that is enough to keep me from playing them myself. That, and the super-dark art and aesthetic of so many of them turns me off from them too. I prefer brighter, more colorful games.
Comment on Lords of the Fallen Review Thread | (74/100)
PlantJam@lemmy.world 1 year agoI appreciate seeing games referred to as soulslike. Immediate hard pass. The genre has a lot to offer and I see why so many people like the games, but for some reason I just really don’t ever want my own skills as a player to determine the outcome of combat.
Grangle1@lemm.ee 1 year ago
dogslayeggs@lemmy.world 1 year ago
I don’t think I’ve ever heard anyone voice this sentiment before. I think I get what you are saying, but it just doesn’t sound like what most people say.
PlantJam@lemmy.world 1 year ago
Yeah, I don’t think I’ve heard it from anyone else either. It generally only applies to PvE content like in RPGs. I do enjoy some shooters like CS:GO.