I agree, a game can just be a “game”. It doesn’t need a story to be fun. My issue with the current trend isn’t that games “need” a story, it’s the bloat added to fun games to keep you in them artificially.
From battle passes and special currencies for multiplayer games to thousands of tiny, pointless collectables in single-player games that are there just to keep you busy.
Hell, Tetris is the most played game in the world (or close to it), and it has no story and no bloat.
piefood@feddit.online 22 hours ago
Yup, look at things like Tetris. No story, no dialogue, no cut-scenes. Just a solid Core Gameplay Loop. Sure, I like a lot of the additional stuff, but if you make the Core Gameplay Loop fun, everything else is just window-dressing