It’s mobile games. It has always been mobile games. A certain part of population is simply unable to engage in games as a medium that requires quick reactions, precision and thinking. Until about 2012, these people didn’t realize these kinds of games games existed on consoles or the PC so we were safe. Mobile app stores tapped into this market, got huge returns and made everyone else realize how many people were willing to engage with a glorified skinner box. Every fiscally responsible company now has to assess the degree of implementing the dogshit gameplay loops, instead of just not doing that like they used to.
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iAvicenna@lemmy.world 1 day ago
that has to do with shareholders realizing they can make money out of the gaming industry. they basically ruined it like they ruined healthcare and housing.
Chadus_Maximus@lemm.ee 20 hours ago
adoxographer@feddit.dk 3 hours ago
I don’t think that is true at all.
Strategy games existed, adventure and point and click existed, puzzles, turn based rpg, even forgiving platformers existed since before PC gaming, and flourished with PC gaming. Many of the hits needed nothing of that.
Many of the hits today still need all of that and are competitive.
The market grew, and with it came more audience and genres.
If we all liked yellow, what would happen to blue?
CheeseNoodle@lemmy.world 20 hours ago
The company I work for recently tried to make a mobile game, being a fairly informal studio with many gamers on staff we made something more like a mini linear rpg than a typical mobile game. Testers loved it but the publisher said it was too complicated for mobile and cancelled on us.
Sparrow_Joint@lemm.ee 1 day ago
Those shareholders? Dentists. No love lost between them and the gamers.
grrgyle@slrpnk.net 18 hours ago
When it was released in 1993, Doom — which was developed for under $1M USD — was earning id software $100k/day immediately upon release, in shareware registrations alone.
It’s no wonder capitalist leeches saw those returns and wanted to insert themselves in the process. Of course the more who latch on, the more value they need to extract by screwing over both the devs and the players.
Obviously the devs and players are actually the only two groups who are necessary in this relationship, and they’re the ones getting soaked.
PS by “devs” I mean anyone who works on the game to make it better.