Comment on Game design question : how to make a "trapped" player character?

SkunkWorkz@lemmy.world ⁨5⁩ ⁨days⁩ ago

The princess has to find out where she is and how to get there and communicate that via a magical bird to her castle. She can find all the info in the magical tower she is in. Like a point and click adventure/escape room. The game should be full of puzzles the player needs to solve to procure more information for her knight in shiny armor.

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