Comment on Game design question : how to make a "trapped" player character?

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EarMaster@lemmy.world ⁨6⁩ ⁨days⁩ ago

It made me think of indirect games like Black & White, Dungeon Keeper, The Settlers or The Sims. You can give orders but you cannot directly control your characters / units. If you limit the amount of orders, add a delay / the possibility for an interception or introduce areas where your orders can’t reach your hero it could do the trick.

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