Comment on Game design question : how to make a "trapped" player character?
Kowowow@lemmy.ca 3 days agoNot sure if it would be puzzly enough but if the player can wonder the halls or get escorted through them having part of the knight’s efficiency based on how well you mapped out the area you send as a note plus you could try to find info on guard rotations or over hear about other things that could help the knight