If that’s the style of game you are looking for, I could see a structure of 'do code golf puzzles to:
- program robots to help the knight directly’
- ‘trick’ henchmen or magical castle elements (abstracted coding) into doing things that help the Knight’
- write the guard’s ‘daily action plan’ so they patrol in a way that doesn’t get the knight caught’
- complete abstract ‘magical haxors’ that open the dragon’s firewalls’
- social engineer the dragon between runs to let you have more supplies’
- give simple instructions to collections of small woodland creatures to do simple things that add up to a real goal (in the vein of Opus Magnum)’
Kowowow@lemmy.ca 2 days ago
Not sure if it would be puzzly enough but if the player can wonder the halls or get escorted through them having part of the knight’s efficiency based on how well you mapped out the area you send as a note plus you could try to find info on guard rotations or over hear about other things that could help the knight