Comment on Anon is looking for a new video game
ILikeBoobies@lemmy.ca 4 days agoMaybe players view it differently because we’ve moved away from making games mechanically difficult
Comment on Anon is looking for a new video game
ILikeBoobies@lemmy.ca 4 days agoMaybe players view it differently because we’ve moved away from making games mechanically difficult
sugar_in_your_tea@sh.itjust.works 4 days ago
There are still plenty of mechanically difficult games, such as:
There are plenty more, but each of those is mechanically difficult and there’s no way to grind to make up for lack of skill. Dark Souls is an honorable mention here because you can make up for some lack of skill by finding better gear, but it’s still more on the end of “mechanically difficult” than “numbers difficult.”
ILikeBoobies@lemmy.ca 3 days ago
Finding better gear isn’t number difficulty
Mechanical difficulty is your entry barrier
You want low mechanical difficulty because it’s easy for the player to pick up and start learning
If that’s what makes it hard then it’s a number difficulty - a clue is that you used a number. If gave the player god mode then would it still be as hard? If so then it’s mechanically difficult
sugar_in_your_tea@sh.itjust.works 2 days ago
I disagree. Giving both the player and bosses 1HP means there are no numbers because one hit kills you (and them). So the only way to adjust difficulty is through mechanics, as in boss movesets, constraints on controls, etc. It’s quite literally the opposite of a “numbers” game.
The opposite would be a typical JRPG. Bosses are more difficult if you’re under-leveled, easier if you’re over-leveled. Getting better stats, gear, etc makes the game easier because you have better numbers, so grinding is encouraged if you’re having trouble.
In short: