Yes, but only accounting for inflation really doesn’t tell the whole story compared to modern games. Games are primarily sold digitally now, meanwhile when OOT released all copies were physical cartridges - and that meant significantly higher cost of manufacturing and shipping. Also, games simply didn’t sell nearly as many copies back then as they do now. Being totally real, games don’t need to be more than $60 to turn a very very good profit.
AllTheKarma@lemmy.zip 1 day ago
Games are also a billion dollars to produce and market nowadays. Back on SNES they were like 500k.
Gabadabs@lemmy.blahaj.zone 1 day ago
I’d like to know more specifics on those numbers. Because I Found that, for example, GTAV had a marketing budget of 70-110 million, so nowhere near the billion range even for large games. With a lot of popular games like BOTW selling over 35 million copies… I don’t think the marketing cost is an issue.
AllTheKarma@lemmy.zip 1 day ago
en.gamegpu.com/…/gta-6-topped-the-list-of-the-mos…
Here’s one source. Just Google game development costs. This source is backed by others, it’s just the first in my search that I saw and clicked on. Games are fucking expensive to build and market. GTAV is 250m according to this article.
HeyThisIsntTheYMCA@lemmy.world 1 day ago
Cartridges cost a shitton more to make than discs, too.
Korhaka@sopuli.xyz 1 day ago
Skill issue