Comment on Anon is chasing an old high
Sanctus@lemmy.world 1 year ago
Its because they all use Unity, Unreal, or Godot, anon. Its the game engines.
Comment on Anon is chasing an old high
Sanctus@lemmy.world 1 year ago
Its because they all use Unity, Unreal, or Godot, anon. Its the game engines.
sugar_in_your_tea@sh.itjust.works 1 year ago
It’s really not.
Sanctus@lemmy.world 1 year ago
Thanks for explaining.
sugar_in_your_tea@sh.itjust.works 1 year ago
As did you.
Sanctus@lemmy.world 1 year ago
Let’s see, Secret of Mana? No third party game engine
Chrono Trigger? No third party game engine.
Final Fantasy? Hmm, NO third party game engine!
Now its not necessarily the engines themselves that turns pixel art games into the same slop. Its the constant use of the inbuilt systems for movement and things like that. Thats what makes them all feel the same and not.like the games they are imitating. The movement is different because its a system built by the third party companies generically not hand crafted for the game. That alone works miles towards a game feeling unique.