Comment on How System Shock's Reboot Wrestles With Adapting Its Legacy
dandroid@dandroid.app 1 year agoAlso on the fence. Someone tell us!
Comment on How System Shock's Reboot Wrestles With Adapting Its Legacy
dandroid@dandroid.app 1 year agoAlso on the fence. Someone tell us!
smokin_shinobi@lemmy.world 1 year ago
I love it but never played the original so I’m not sure if that counts. It’s got a cool retro vibe but adds some modern stuff like leaning so you can peak corners. It’s definitely cool.
Aidinthel@reddthat.com 1 year ago
Interesting that you interpret leaning to peek around corners as a modern convenience when it actually was in the original. The portrait in the top left of the original UI shows the player’s current posture.
smokin_shinobi@lemmy.world 1 year ago
I didn’t play the original and played mostly consoles until recently so maybe that’s why. I mean you can’t peek in cyberpunk like that so they were definitely ahead of their time I think.
BartsBigBugBag@lemmy.tf 1 year ago
You can lean peek in Cyberpunk, it’s just not a well documented or advertised feature. That said, System Shock was definitely ahead of it’s time in many ways.
Aidinthel@reddthat.com 1 year ago
I’m not quite old enough to have played it on release, but I think you’re right that System Shock was a game with a lot of amazing ideas that was limited by the technology of the day. I was very happy to see such an authentic remake, which was clearly made by people who cared deeply about the source material.