Comment on Warhammer 40,000: Space Marine 3 - Announcement
Sylvartas@lemmy.dbzer0.com 1 day agoYeah you either play for hundreds of hours or you don’t. Shallow, though ? It’s got tons of great mechanics that make the moment-to-moment gameplay enjoying
LandedGentry@lemmy.zip 1 day ago
I think what I really felt was the lack of weight and force. I was one of those big beefy dudes forgot what they’re called and I made him HUGE. But when I walked around and such I felt like any regular character. Contrast it with a game like Titan fall where moving as a pilot or a Titan feels radically different on every level. Sound, movement, vision, everything contributes to the power. If I’m some beefy 9’ft tall ogre dude with a massive shotgun I want to feel power dammit!
Sylvartas@lemmy.dbzer0.com 1 day ago
Well it’s not titan-level but the ogryn towers over all the other characters (with a much higher camera when you’re playing) and while the hit reactions on alive enemies are not huge (though he can usually stop most of them dead in their tracks with a single hit when he’s not one shotting them), all of his melee weapons send ragdolls flying in the direction of the strike and his guns usually turns enemies to paste or at least dismember on death
LandedGentry@lemmy.zip 1 day ago
You seem very knowledgeable of the game so I don’t really have anything in response. Ultimately I just didn’t deal with how it felt to play 🤷♂️
Sylvartas@lemmy.dbzer0.com 1 day ago
Well I’m one of the people who put hundreds of hours in the game and will probably keep playing it on and off for a long time. One of my friends is an absolute L4D2 junkie and he loves it too (even more than me actually) but it doesn’t work on everyone. Personally I really like how when everyone knows what they’re doing it really feels like you’re a real team even though you might have never met any of the other players before. A good chunk of the levels are quite corrydor-ey but the environments are very detailed and truly feel massive at times when you look up and see these sprawling messes of pipes, cables etc (and I think the fact that the layouts you navigate aren’t as complex as in L4D2 doesn’t hurt the game that much since it is a lot more combat-focused). Plus the Jesper Kyd soundtrack slaps.