Comment on Next Xbox Rumors Surface; No Devkits Available to Developers Yet (aiming for 2027)
LandedGentry@lemmy.zip 1 day agoLove that for others but I never use it except for Mario Galaxy with my kid lol
Comment on Next Xbox Rumors Surface; No Devkits Available to Developers Yet (aiming for 2027)
LandedGentry@lemmy.zip 1 day agoLove that for others but I never use it except for Mario Galaxy with my kid lol
ampersandrew@lemmy.world 1 day ago
Did Mario Galaxy use gyroscopic controls? I thought it just used the IR sensor. If I’m correct, these are two different things. If you’ve played Splatoon with the gyro controls, you might see the benefit. Alternately, you can do this with Steam input on just about anything if you have a controller with the feature.
LandedGentry@lemmy.zip 1 day ago
Switch version (3D all stars) uses gyroscopic controls
ampersandrew@lemmy.world 1 day ago
Gotcha. It still might not be the best sample set for getting a feel for what the controls have to offer, if you have the means to give it a try in other games. I think it’s better at aiming/shooting than the right analog stick has ever been.
LandedGentry@lemmy.zip 1 day ago
I guess I’m just not really looking for a competitive edge and don’t really feel like moving my wrists and hands around that much. Part of what I like about controllers is that it’s very easy on my wrists. But I totally get why people want that!
Nilz@sopuli.xyz 1 day ago
The Nintendo Wii used gyroscopic controls (first gen original controllers only had accelerometers. The Wii Motion Plus add-on added gyroscopes, but later controllers integrated both into a single unit). The IR bar was just for the Wii controller to figure out which detection was towards the TV.