I think they make a valid point that there’s a difference between critique and criticism.
$70 is a lot to spend on a game for most people, so people want to feel they got their money’s worth, but you have to admit that the internet does have a bad habit of turning everything into hyperbole.
Still, a company with a multiple million dollar budget should be able to produce something truly amazing, especially when there’s indie devs and publishers that make truly memorable gems for what’s a comparatively shoestring budget.
If the big companies want to have more critiques and less criticism, perhaps they should start listening to players instead of producers.
LoamImprovement@beehaw.org 1 week ago
People could avoid paying $70 for bad games by not preordering. Like seriously, it takes maybe two hours after release for the criticism to start pouring in.
Dettweiler42@lemmy.dbzer0.com 1 week ago
With physical copies of games essentially being non-existent, there is absolutely no point in pre-ordering a game. Hold on to your money, and wait for reviews.