Comment on Rockstar has some of the most restrictive mission design I've ever experienced

mox@lemmy.sdf.org ⁨2⁩ ⁨weeks⁩ ago

I loved the environments in RDR2, but holy hell, the missions’ persistent denial of player agency drove me up a tree. Railroading like this is annoying in the best of cases. I could tolerate it in The Last of Us, which limited the places I could go but offered a wonderfully engaging story in those places and never dropped a 10-ton FAIL anvil on my head for trying something creative. But in an open world game (a genre that I like because I’m encouraged to find creative solutions) I find it unforgivable.

Kingdom Come: Deliverance drove me away for similar reasons. I like games where the challenge comes from learning how to work with available tools and moves, developing my skill with them, and figuring out how to use them most effectively. Making progress that way is satisfying. KC:D chose polar opposite of that, interfering with my ability to control my character until I slogged through seemingly endless “training” sessions. It had nothing to do with developing my skill as a player, but instead just arbitrarily denied me agency. I hated it, and since the reports I’ve read suggest that the sequel does the same, I won’t be buying it or anything else by those game designers.

I guess my point is just to let you know that you’re not alone. :)

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