Comment on Game Update Notes: September 26

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Ravi@feddit.de ⁨1⁩ ⁨year⁩ ago

Yeah that’s a good goal to get to. But that’s also hard to achieve, without making skills feel weak, because you basically have to make auto attacks very strong.

We can totally agree though on the teaching of mechanics. Gw2 has a lot of mechanics per encounter, that seriously reduce your dps output if you don’t know how they work. We rarely have classic “punching bag” bosses like other older mmos. Anet did a good job with the two new strikes though. They are very easy to understand, so easy that you can beat them on the first try.

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