Comment on New Youtube Web Update Requires HTML5 Canvas
Celestus@lemm.ee 1 week agoYeah, I bet it would be trivial for one of their engineers to whip up a universally compatible, hardware accelerated image file converter in JS, using no external dependencies, and less than 50 lines of code. Hint: it uses Canvas
LodeMike@lemmy.today 1 week ago
Yes because as we all know 100% of browsers have a canvas.
lime@feddit.nu 1 week ago
which ones don’t?
also, good goalpost moving.
LodeMike@lemmy.today 1 week ago
LibreWolf
TinEye seems to have no problem with this. It seems weird to argue that something that doesn’t work on every browser should be used because the alternative doesn’t work on every browser.
Google could easily do both. Using JS if canvas fails.
lime@feddit.nu 1 week ago
librewolf has canvas turned off, because it’s fingerprintable. it’s still in the firefox codebase. all major browsers support canvas and have for more than 10 years.
also, canvas is literally a JS API what are you talking about
Celestus@lemm.ee 1 week ago
Damn near 100%, yes
caniuse.com/?search=canvas