As long as it’s wireless it doesn’t need to be standalone. How many VR users take their HMD outside their home?
Comment on SteamVR 2.0 beta adds tons of new features
Puzzle_Sluts_4Ever@lemmy.world 1 year agoSpeculation is strongly leaning toward it not being a standalone device and instead being in the WMR/PSVR space. Possibly coupled with a return of “Steam Machines” for a tv/console experience.
I would still prefer a standalone/hybrid. But with wireless a lot of the need for that goes away. Same with if the Steam Deck is powerful enough for stuff like h3vr and other “standalone” levels of games (and, back of the envelope, it is very much capable of that).
And I think the bigger advantage will likely be to focus on OS agnostic support for the HMD itself since that is kind of a cluster. Probably will still mean everything runs on steamvr (which makes porn apps a bit risky), but will couple well with unity’s cock up and people generally getting pissy if you remind them that “meta” is “facebook”.
Edgelord_Of_Tomorrow@lemmy.world 1 year ago
Puzzle_Sluts_4Ever@lemmy.world 1 year ago
It is less about taking your HMD on the go and more about not needing a computer. For a lot of people, having a “gaming rig” is very intimidating. And, as the quest (and steam deck…) have shown, you don’t really need too powerful of a computer to run “basic” vr, but you do need the right ports and so forth.
But also? A lot of people have a complete potato of a laptop that can’t even do that.
Edgelord_Of_Tomorrow@lemmy.world 1 year ago
Valve are releasing a self contained PC with the wireless built in.
bingbong@lemmy.dbzer0.com 1 year ago
Please tell me there’s a solution 🥺