It’s a really fascinating market dynamic. Steam is good to consumers, generally speaking, and offers features to that end. Family sharing is the wildest thing imaginable, since it’s formally letting customers share one purchase instead of each making one for two purchases. Their refund policy too is really, really nice.
Valve has effectively chosen to be more enticing to the end user than to the seller. They’ve gathered up so many buyers that it’s foolish for sellers to not set up a shop there. A 30% cut of revenue is hefty, but like you said, that sets up a dynamic where both want the game to succeed. I suspect paying a monthly fee to remain listed on steam would end up worse for everyone.
Gaben is one hell of a mastermind.
MeanEYE@lemmy.world 1 year ago
Indeed. And it’s a system where everyone benefits. As opposed to currently popular philosophy of “milk it while you can” from big publishers.
assassin_aragorn@lemmy.world 1 year ago
It’s a healthy dynamic which could be better, but it being healthy for everyone is what keeps it afloat