I maybe be wrong but I think they just fixed the NPCs running away in the latest patch. I haven’t actually tried it yet but one of the patch notes is, “NPCs will no longer run away from anything but the Dark Urge Slayer form to improve interactivity and flow.” I’m not sure if that is referring to Dark Urge only or if that means they exclusively run away from that one form now.
There is actually a quest where you need to escort an NPC and when we got to the boss the NPC cowers in fear and tries to run away. But because I had an elemental summoned he would run towards the boss and instantly die. At first I just thought that was how it was supposed to be but after defeating the boss 3 times I thought it was way too hard to keep the NPC alive and it didn’t really make any sense for him to run straight in after dialogue saying he doesn’t want to go in there. I moved the elemental in front of the door and sure enough he ran the opposite direction and stood in the corner he was supposed to.
CoderKat@lemm.ee 1 year ago
Yes! Can confirm it’s fixed. It’s great and revitalized my interest in using certain characters. I had almost sworn off some characters because of the bug and now they’re back on the menu.
Druids are insane. Owlbear does utter bonkers damage. Far beyond what I could do with any other character (I can’t tell if that means I built my other classes wrong). Only downside is that druids feel super limited. Usually to just melee attacks with no items and most equipment doesn’t even do anything (there’s little reason to ever purposefully revert to your original form, since you’d just eat a wild shape charge).