Game budgets are crazy. In order to get the profits shareholders want they’ll charge as much as they can get away with.
Indies are actually performing well, so we might see a shift like we saw with film in the 90s.
Comment on GTA VI Might Inspire Other AAA Developers to Price Their Games at $100
designated_fridge@lemmy.world 1 week ago
Remember when Apple released the $1000 phone and it was a big thing?
Eventually this will be the normal.
Game budgets are crazy. In order to get the profits shareholders want they’ll charge as much as they can get away with.
Indies are actually performing well, so we might see a shift like we saw with film in the 90s.
normanwall@lemmy.world 1 week ago
I can tell you right now I’m not paying AUD$160 for a new game in the near future
TheTechnician27@lemmy.world 1 week ago
Why pirate shitty AAA games when you can spend your time getting a better experience by supporting indie devs financially and in word of mouth?
normanwall@lemmy.world 1 week ago
i.kym-cdn.com/…/Screenshot_2024-02-29_at_3.58.47 …
TheTechnician27@lemmy.world 1 week ago
Word of mouth provided by pirates is still great for the AAA games industry, regardless of what they’ll tell you, and only helps perpetuate these bad practices you’re pirating to get away from. 99.9% of users are unwilling to pirate games, and thus when you reference them, say you played or enjoyed them, talk about pirating them, etc., it’s essentially just free advertising for those games to people who would in all likelihood just purchase them if they wanted them.
Meanwhile, playing indie games gives those devs some cash flow to keep developing and gives free, word of mouth advertising to other people through references, recommendations, etc. The more successful indie games with good practices are, the better the games industry as a whole. It’s not a zero-sum game, but there is some tradeoff involved.