Comment on Sony Cancels Two More PlayStation Projects
ampersandrew@lemmy.world 3 days agoKeeping it running has ongoing costs involved. It would just be setting money on fire.
Comment on Sony Cancels Two More PlayStation Projects
ampersandrew@lemmy.world 3 days agoKeeping it running has ongoing costs involved. It would just be setting money on fire.
Dindonmasker@sh.itjust.works 3 days ago
I mean, they spent what 400 millions on developing it and they won’t spend 10k - 100k to keep that game running for a while? Like “NO NOT A SINGLE CENT MORE SPENT ON THAT SHIT GAME!” XD
ampersandrew@lemmy.world 3 days ago
Well, yeah. If it’s clearly never going to recover, why keep spending money on it? They already took it as a total loss by refunding everyone, so that was probably cheaper than holding out for a recovery that wasn’t going to happen.
afansfw@lemmynsfw.com 2 days ago
Valve tried holding out on a failed game with Artifact, and git 0 return on investment, even after revamping it.
Still, Concord seemed kind of interesting with how ambitious it all was. I wonder if they could have pushed it off the ground with some redesigns
ampersandrew@lemmy.world 2 days ago
I don’t know what the market at large wants, but I suspect its failure is based at least in part on the fact that the purchase has zero value if other people don’t also value it, so the customer is now more reserved with their time and money unless a game seems like it’s going to take off, which would theoretically make nearly every a game a huge success or total failure. What I want is for a scalable multiplayer shooter that gracefully handles 1-X players, and I hardly care what X is as long as it’s more than 3. Let me host it on a LAN and play split-screen, and give me a deathmatch mode, among other things. We used to get this kind of shooter all the time, and now I’m starving for one, to the point that I’d happily have picked up Concord if it was that game, even with its wonky-ass character designs.
burgersc12@mander.xyz 2 days ago
They were shoveling money down the tube for a game that you literally couldn’t play due to how few people there were.
Dindonmasker@sh.itjust.works 2 days ago
I played a dead MMO where i was the only person in the game. They where shutting down the servers soon and it was an interesting experience. The game wasn’t bad honestly. As a single player experience at least. Maybe that was the issue.
burgersc12@mander.xyz 1 day ago
It had matchmaking so if there weren’t enough players it would take a long time and you’d end up in the same lobby with the same players if you could even get in apparently. Not like you could play solo even if you wanted to.