Comment on Unity apologizes and updates their infamous Runtime Fee
Piogre314@lemmy.world 1 year agoSo, I still don’t trust Unity, and wouldn’t in good faith advise its use moving forward given that there’s no way to know they wont try to pull this again in the future. However, I feel there’s a part of the post that you’ve left conspicuously out of this response.
But you still never answered how we can trust the install numbers that your tool supposedly collects
They addressed this, see this copied paragraph, emphasis mine:
For games that are subject to the runtime fee, we are giving you a choice of either a 2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available. You will always be billed the lesser amount.
This also addresses two your immediate followup concerns, piracy and install-bombs – always being billed the lesser amount would act as a safety valve against unprofitable install spikes, on top of the fact that using licensee-reported numbers allows for agency on the part of the licensee to screen for malicious activity before being billed.
Katana314@lemmy.world 1 year ago
Self-reports:
Yeah, it’s strange. Our game has ballooned in popularity on stores - but as far as our reporting tools are showing, not a single person has installed it, ever.