Comment on Why don't we have motion smoothing on current consoles?

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Boomkop3@reddthat.com ⁨3⁩ ⁨days⁩ ago

You’ve just invented time travel.

The basic flow is
[user input -> render 33ms -> frame available]
It is impossible to have a latency lower than this, a newer frame simply does not exist yet.

But with interpolation you also need consistent time between frames. You can’t just present a new frame and the interpolated frame instantly after each other. First you present the interpolated frame, then you want half a frame and present the new frame it was interpolated to.

So your minimum possible latency is 1.5 frames, or 33+16=59ms (which is horrible)

One thing I wonder tho… could you use the motion vectors from the game engine that are available before a frame even exists?

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