Comment on IEEE 754

<- View Parent
scratchee@feddit.uk ⁨2⁩ ⁨weeks⁩ ago

In game dev it’s pretty common. Lots of stuff is built on floating point and balancing quality and performance, so we can’t just switch to double when things start getting janky as we can’t afford the cost, so instead we actually have to think and work out the limits of 32 bit floats.

source
Sort:hotnewtop