kiku123
@kiku123@feddit.de
- Comment on Advice - Getting started with LLMs 7 months ago:
I agree. My 3070 runs the 8B Llama3 model in about 250ms, especially for short responses.
- Comment on Making a Comic with Consistent Characters Without LoRA Training | Civitai 7 months ago:
So the way I used to get consistent characters was using a mix of:
img2img (denoise: 0.7) with the same model posed into the position desired.
Then using a weighted down character lora and a weighted down celeb name, to help give a consistent base.
And finally a prompt with all the same details each time. (Well apart from changing expressions in the prompt each time.)
Wait. So the way to get consistent characters without LoRA training is to use a LoRA?
- Comment on A very timely "Weekly “What are you playing” Thread || Week of April 7th" 8 months ago:
Just finished playing Axiom Verge. Since I picked up a SteamDeck, I’m trying to play through my library. I’m trying to figure out which game in my library to tackle next between Blasphemous, Forager, or Spiritfarer.
- Comment on Weekly “What are you playing” Thread || Week of March 10th 9 months ago:
I wish that game would come to Steam. I loved Ogre Battle as a kid.
- Comment on Epic Games Cutting 870 Jobs, 16 Percent Of Its Workforce, also selling Bandcamp 1 year ago:
I guess that since Epic owns Unreal Engine that bad news for Epic means good news for Godot?
I don’t think that Epic is going to want to divest from Unreal considering how much money it makes.
I also don’t think that it’s a zero-sum game. As a developer I want Unreal (and Unity) to be great so it creates more competition. Unreal has led the way in a lot of cool gaming tech that Godot is picking up.