FreeLikeGNU
@FreeLikeGNU@lemmy.world
I like art, Linux, Zelda games and modding Minetest in Lua
- Comment on The signatures are still coming and it's already making an impact 6 days ago:
I remember the “old days”. That was when dialup internet was still popular and running a server usually meant it was on your 10Mb LAN. When we got DSL it was better and you could serve outside your LAN. This was also the time when games had dark red code booklets, required having a physical CD inserted or weirdly formatted floppies (sometimes a combination of these). You could get around these things and many groups of people worked hard at providing these workarounds. Today, many of these games are only playable and only still exist because of the thankless work these groups did. As it was and as it is has not changed. Many groups of people are still keeping games playable despite the “war” that corporations wage on them (and by proxy on us). Ironically, now that there is such a thing as “classic games” and people are nostalgic for what brought them joy in the past, business has leapt at this as a marketing opportunity. What makes that ironic? These business are re-selling the versions of games with the circumvention patches that the community made to make their games playable so long ago. The patches that publishers had such a big problem with and sought to eradicate. This is because the original code no longer exists and the un-patched games will not run at all on modern hardware and the copy-protections will not tolerate a virtual machine. Nothing has changed.
We can even go back as far as when people first started making books or maps that had deliberate errors so that they could track when their work was redistributed. Do the people referencing these books or maps benefit from these errors?
Why do some of us feel compelled to limit knowledge even at the cost of corrupting that knowledge for those we intend it for (and for those long after who wish to learn from historical knowledge)?
- Comment on California’s new law forces digital stores to admit you’re just licensing content, not buying it 9 months ago:
You can purchase the game in a web browser and use steamcmd, which (one could argue is still requiring an app) to download and install. In cases where the publisher is not invoking DRM (Larian games like BG3, DoS2, etc. for instance) once the game is downloaded you can certainly archive it and transfer it to another machine and run it there without Steam. In the end you are likely purchasing proprietary software (though again it’s not always the case on Steam) and we could say you don’t really own that either, so maybe take your complaints to the publishers or just use the power of your wallet and not buy those games and support libre games, of which there are many, another way. That said, Valve is actively making things better for users by developing and contributing to useful libre software like Proton (WINE, DXVK, etc) that can work outside of Steam.
- Comment on Announcing the Kawaii - A keychain-sized Nintendo Wii 11 months ago:
- Comment on Valve rumored to be working on Android emulator for Steam 11 months ago:
In the end you are still at the mercy of their shareholders and their core mission of EEE over end-user empowerment. Every thing they build is designed with lock-in and obfuscation to protect themselves.
- Comment on Valve rumored to be working on Android emulator for Steam 11 months ago:
Sadly that’s mostly true, but that may have more to do with devs lack of experience with Linux in general. Often they would have to outsource the port to Aspyr or another team.
- Comment on Valve rumored to be working on Android emulator for Steam 11 months ago:
Hmm something about this has me fantasizing about a phone sized deck. But considering Valves development of VR and this development, I think they are going to tap into the android based VR dev pool for porting titles to an official Android on Steam platform.
- Comment on [deleted] 1 year ago:
Gee the Steamdeck lets people play nearly every game they or their parents played including their 20 year old Steam library. Nintendo could make a handheld console to do the same thing, but they wont. Good luck. When the Switch came out it was something unique, but the rest of the world makes handheld consoles with far more to offer. I think they should take note of how Sony has leveraged Steam and start releasing games on other platforms. Arguably Nintendo’s greatest strength is their software and it’s their hardware that is its weakness more than ever.
- TES4 NPC Dialog in OpenMW continues to improve thanks to cc9cii's dedication and hard work!www.youtube.com ↗Submitted 1 year ago to games@lemmy.world | 1 comment
- Comment on The Steam Spring Sale is now in full swing 1 year ago:
thank you for easing my personal self-loathing a bit!