berdandy
@berdandy@mstdn.games
I’m a AAA Video Game Developer by day (Digital Extremes/Warframe) and Indie Tabletop RPG Game Developer by night (Berdandy Studios).
Also other non-game stuff. I promise, Mom.
He/they; #PwMS
- Comment on Transforming Quartz into charged Quartz Crystals disabled 1 year ago:
@necropola @bob_lemon @guildwars2 Yep. The bug that needed fixing was that the hero point would be permanently unclaimable if you had used it to charge a skyscale egg first.
- Comment on SotO's Rifthunting 1 year ago:
@CoffeeDart @Sina @guildwars2 it did have a bug that was fixed last night:
“Avatar of Regret's Crushing Regret attack now properly limits the number of players targeted when fewer players are within range.”
- Comment on Weekly c/GuildWars2 Question Post - Week 31, 2023 1 year ago:
@meldrik granted, there’s a bucketload of assumptions in those percentages but games with “good matchmaking” simply have more people playing.
- Comment on Weekly c/GuildWars2 Question Post - Week 31, 2023 1 year ago:
@meldrik not just you. Mathematically, say (generously) 10% of the population plays PvP regularly… and 10% of those happen to be playing at the same time of day, and with 5v5, you need 10 players, that means gw2’s entire estimated daily population of 350k players per day can support (0.1*0.1*0.1*350k) = 350 simultaneous PvP players. And that’s assuming they’re all the same skill (and bots aren’t artificially inflating the daily numbers)