Paradox
@Paradox@lemdro.id
- Comment on [deleted] 2 months ago:
I’d barely say they died. Doom Eternal is full of platforming, something a lot of reviewers winged about, and there are big undies like little kitty big city that fit the bill nicely, as well as the remake of SpongeBob Battle for bikini bottom
- Comment on Failing Manufacturers Are Pushing the Narrative That Consoles Are Dying, Says Ex-Xbox Exec 2 months ago:
It’s honestly the best of both worlds. A well built and tested hardware platform with well known specs and manufacturer support, that’s capable of running any third party software at the drop of a hat
- Comment on Images leak of Valve's next game, and it's an Overwatch-style hero shooter 6 months ago:
overwatch style
You mean team fortress style
- Comment on Control Ultimate Edition on Steam | 75% off - 9,99€ 1 year ago:
For me the problem with AW, more than the boring gameplay loop, is the weird episodic format they shoehorned into it. You’d just be getting into the groove of the game, used to the annoying combat and stealth and such, and then it yanks you out of it and you have to watch an end of episode cutscene, and then a new episode cutscene, just to continue on
- Comment on Control Ultimate Edition on Steam | 75% off - 9,99€ 1 year ago:
Control is awesome. I was hoping AW2 would be more like control, but from what we’ve seen in the media that doesn’t seem to be the case. Still holding out hope
- Comment on Cities Skylines 2 reportedly runs with 7-12fps on an Intel Core i9 13900KS with AMD Radeon RX 7900XTX at 4K/High Settings 1 year ago:
Considering skylines is basically the only surviving city sim franchise, not much
- Comment on Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+ 1 year ago:
All the people I’ve seen playing it don’t seem to show any specific way to do mixed use, so if it does exist it’s probably just a thing that happens automatically on high density housing units
- Comment on Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+ 1 year ago:
From what I’ve seen the road building is far better and basically incorporates all the “retired” mods
I’m sad that zoning is still essentially the same as how SimCity did it in 1989, as I really want mixed use, but that’s a minor quibble
- Comment on Cities Skylines 2 - Review Thread - (76/100 OpenCritic) 1 year ago:
I really hope its good. From the YT videos I’ve seen of people who got it early, it looks great.
But I still have a little bit of hesitation about how the roads continue to work. They’re still mostly “plop a road of X type”, and upgrades you just either connect in, or plop on top of an existing road. Finessing lane changes, i.e. merges or adding a new lane, still looks to be mostly an issue of getting the game to do what you want. If you sat me down and asked me to do a fun game based way of drawing road and other networks, I’d probably go with something loosely similar to how OpenStreetMap represents roads, but with more graphical flair. Roads are just collections of points, in whats called a “way.” You can set attributes on a way, which are things such as lanes, speed, lighting, material, etc. For a game, you could basically draw a line of where you want the road, and then set how many lanes it is, and see that footprint, before you apply it. Also lets you do things like take a 5 lane road and split it up into a big mess, so you can make abominations like the hi-5 in Texas, or even things as simple as diverging diamond or SPUI. Not sure if thats possible in CS2, I haven’t seen any youtubers do it. Getting them working in CS1 was possible, but required a ton of mods.
Maybe I’m overthinking it, and maybe the CS2 approach is better. I’ll have to get my hands on it to try it.
As for zoning, its okay, but I wish we’d really start to see some divorce from what SimCity invented back in 1989, and allow for more granular mixed-use zoning. I want apartment buildings that have light commercial at the ground floor, like you see in basically every major city
- Comment on Halo Infinite Season 5: How Forge's New AI Toolkit Works - IGN 1 year ago:
Temper your expectations. It’s better than it was at launch, but it’s still fundamentally infinite.
I find it good for a few games, but any more than an hour of play and I just don’t want to play anymore. I’ll switch over to 5 or another game.
- Comment on Every Franchise Xbox Now Owns After Buying Activision 1 year ago:
I wasn’t singularity to get rebooted and finished
- Comment on Starfield has some beautiful landscapes! 1 year ago:
So you got thirty hours of entertainment out of it. That’s way more than a movie gets you
- Comment on Idris Elba: Actors in video games like Phantom Liberty is 'sign of the times' 1 year ago:
William Shatner was in TekWar in 1995
- Comment on Idris Elba: Actors in video games like Phantom Liberty is 'sign of the times' 1 year ago:
sign of the times
We’ve had actors in videogames for as long as there’s been the ability to play samples at a high enough quality. Hell, the 90s FMJ era was full of them. Some good, some not so good.
- Comment on Game wikis just aren't as popular anymore? 1 year ago:
This is particularly painful with starfield. I know the game just came out, but the Fandom wiki is atrocious, and I haven’t been able to find any others.
- Comment on Game wikis just aren't as popular anymore? 1 year ago:
The creator of wikis is way ahead of you:
- Comment on New Nintendo patent suggests Switch 2 may solve joycon drift 1 year ago:
Yup. If they’d just made the bowl out of something OTHER than ABS, they would have been good. Delrin, PTFE, even a thin layer of brass or broze, and those controllers wouldn’t have had anywhere near the amount of issues they’re known for having.
There are third-party manufacturers who sell replacement bowls and sticks, made from everything from POM to steel.
- Comment on New Nintendo patent suggests Switch 2 may solve joycon drift 1 year ago:
They don’t get sensor drift, but if the mechanical centering of the stick is sub par, you can get mechanical drift. The N64 is a good example. Flawless sensors, shitty mechanical construction
- Comment on New Nintendo patent suggests Switch 2 may solve joycon drift 1 year ago:
N64’s issues came from the bushings wearing out, the sensors were still very good
- Comment on New Nintendo patent suggests Switch 2 may solve joycon drift 1 year ago:
Joycon drift, and all other thumbstick drift, is already a solved problem.
- Use bushings that actually have some abrasive resistance and aren’t softer than a fingernail.
- Use a non-contact based sensor to determine the XY position of the stick. Hall effect, optical, strain gauge, whatever, we’ve had the tech for 50 years.
The reason why they haven’t done this is one very simple reason: $$$
- Comment on How Should I Retro? (OC, Long Post) 1 year ago:
Its an absolutely amazing system. Doesn’t just emulate retro consoles either, but can do old computers, like Apple II and the Commodore. Since, to the software running on it, it’s “real” hardware, games work as they did originally, for better or worse.
Some of the “cores” (configurations that mimic hardware) have the ability to apply different patches, as well as “hibernate” state, so you can get quick-resume like functionality (no need to beat all of Super Mario Bros or Metal Slug in one sitting)
- Comment on How Should I Retro? (OC, Long Post) 1 year ago:
I bought and built a MiSTer and have to say its the best retro gaming experience I’ve ever had. It’s not an emulator, as it’s actually cloning the hardware using a FGPA. It just works flawlessly, and is probably one of my favorite little devices.
Check out LGR raving about the MiSTer: www.youtube.com/watch?v=qx45r-BRHxY
- Comment on Nickelodeon All-Star Brawl 2 Announcement Trailer 1 year ago:
Why does the logo look like plants vs zombies