ChickenAndRice
@ChickenAndRice@sh.itjust.works
- Comment on Twitch's largest political streamer, Asmongold, shovels racist and xenophobic messaging to his audience of 52K+ live viewers 3 days ago:
Human trash
- Comment on Stardew Valley dethrones Valve classic as Steam’s top-rated game 1 week ago:
It’s Portal 2… the Valve classic is Portal 2
- Comment on Dreamsettler, the follow-up to early internet inspired browser game Hypnospace Outlaw, has been cancelled 3 weeks ago:
Damn, I actually want to cry 😭
- Comment on Nexus Mods Sale Sparks Concern in Modding Community 4 weeks ago:
I’ve seen too many services go through enshittification, which is why I’ve always made backups of the mods I installed.
That said, that obviously scales poorly if you download a lot of mods or really massive mods.
- Comment on Steam Next Fest has started once again. What good demos have you found? 4 weeks ago:
Seeing as Steam Next Fest ends about 12 hours from now, I’d like to describe / review some demos I’ve been played over the week. Hopefully, at least some of these games haven’t been mentioned before, apologies for bumping the thread:
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No, I’m not a Human: Easily my favorite demo of Steam Next Fest. The game presents a kafkaesque scenario in which you must let in humans, but keep out “Visitors” from your own home. The game is intentionally (and consistently) ugly, in a way where even the humans are ugly. The game has a collage like aesthetic, much like the creepy Nickelodeon show Angela Anaconda. This is my favorite type of horror (eerie and weird!), all without resorting to cheap methods like jumpscares. Aspects of the demo are randomized, so there’s lots of replayability.
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Bloodthief: Oh man. As a fan of games like Dusk, Ultrakill, Celeste, and Super Meat Boy, this is a game that was made for me. It’s like a precision platformer in first person with hack and slash elements… I am going to spend a lot of time on this when it comes out lol
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Ball x Pit: basically Atari breakout combat (against tetris shaped enemies) with roguelike elements. Also, you craft and build outside of combat. I’m interested to see how these different genre elements will play out in the final release.
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Bits & Bops: Beautiful rhythm based game, thats fun, charming, and family friendly. Apparently a spiritual successor to Rhythm Heaven, which I have not played. Has a native Linux build. I encountered some bugs (the game would sometimes freeze when transitioning from tutorial to game, or restarting a stage)
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Project Arrow: Puzzle platformer with some precision platforming elements and combat (involving a bow and arrow). Adorable cat protagonist. Synthwave soundtrack, plays great with mouse and keyboard.
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The Adventures of Sir Kicks A Lot: Surprisingly deep immersive sim with hack and slash elements. Despite the Minecraft aesthetic, the animations are surprisingly fluid and funny at times. There’s some DNA of Dishonored and Thief in here, where you are rewarded for creativity.
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Kity Builder: Simply adorable. It’s a calm game in which you are free to build on a remote island. In fact, there are no limits: you do not have to gather resources, farm materials, or grind to build. You can also place as many buildings as you like (and you have to, to get around the island)
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Dispatch: Surprising depth to the hero dispatch mechanics. Funny cutscenes (although the humor might not be for everyone). Cutscene interactions remind me of the Telltale games (to be expected, since some of the employees worked on this). Has a star studded cast that makes it feel like you’re playing a high budget TV show
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Platypus Reclayed: Remake of older 2004 game. Side scrolling ship shoot-em up with hi-res clay models, and has 2 player local coop. Pretty fun.
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Evolve Lab: Async multiplayer rougelite in which you (auto-) battle sea creatures that you can upgrade between rounds. Pretty fun for the small amount of time I played
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Forestrike: Roguelite martial arts game in which each battle can be rehearsed infinitely in your character’s mind (before actually trying it in the real world). You are encouraged to rehearse extensively, since what happens in a real world fight (like getting hit, or having a hostage die) is permanent in your run. An interesting, political story is teased in the demo.
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Pigface: Very dark, gritty immersive sim in which you play as an assassin, taking contract jobs. Atmosphere almost feels like Manhunt, although not quite as dark. Feels more like a PS2 game than PS1. AI could use some work but the potential is definitely there.
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Wander Stars: Animation and character designs are an obvious love letter to DBZ. Gameplay is turn based combat, where you arrange words to create your attack. You know how in anime they shout words before their attacks? The combat is literally that lol. Note that it’s a roguelite so dieing puts you at the beginning of a map (or forces you to load). I’m somewhat mixed on this structure (for this type of game), but we’ll see how it goes when the game releases.
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Öoo: Cute puzzle platformer and metroidvania where the title looks like the main character lol. You use bombs to break obstacles and reach certain areas.
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Ratatan: Rhythm based roguelite where you command a small group of creatures to fight bosses and other enemies. It definitely has a “kawaii” aesthetic, so not for everyone. Overall really fun
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The Drifter: Point and click game with an interesting story and great voice acting. I won’t mention more, to avoid spoiling the story
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Demonfo: The only VN on my list. It is also a point and click game. Interesting story that kind of reminds me of Urban Myth Dissolution Center. Surprisingly funny, at times.
Special mentions:
- Undermine 2 and Neon Abyss 2: I’ll be honest, I thought these were only ok as singleplayer experiences. However, they look like they might be fun games to play in online coop.
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- Comment on Me today with Bitwarden having server side issues... 4 weeks ago:
Vaultwarden and KeepassXC are the way
- Comment on How do you keep track of what games you have played over the years? 5 weeks ago:
I game exclusively in Linux (and I play on GOG and Itch), so I just use Lutris categories for this. Of course, I made a Lutris account and turned on sync
- Comment on The Power of On Site Work 1 month ago:
Is it the other guy’s responsibility to set the expectation on when to get to it?
If it is stopping you, then talk to your supervisor/boss/manager/whatever. It’s literally their job to “unstuck” you, especially when it’s due to differing business priorities (i.e. red tape).
As another comment has mentioned, if it truly is a priority than at least with digital communication you’ve established a paper trail. In person confrontations diminish the length and quality of this trail.
- Comment on The Power of On Site Work 1 month ago:
That’s a power move?
With all due respect, the few times I’ve had this happen to me I just think of the person coming up to me as a whiny bitch, especially if the matter is such a low priority as to not get a response.
- Comment on 1 month ago:
Damn girl, you shit like this?
- Comment on The Baldur's Gate 3 cast got a new set of pre-painted minis and—oh, oh no, oh no no no 1 month ago:
Judero lookin’ asses
(Judero is actually an amazing game and a work of art. Go play it, if you like the idea of a game made fully in clay + spare pieces laying around the creator’s house)
- Comment on Software engineer lost his $150K-a-year job to AI—he’s been rejected for 800 jobs and forced to DoorDash and live in a trailer to make ends meet 1 month ago:
From the software engineer in the article:
“I think there’s this problem where people are stuck in the old world business mindset of, well, if I can do the same work that 10 developers were doing with one developer, let’s just cut the developer team instead of saying, oh, well, we’ve got a 10 developer team, let’s do 1,000x the work that we were doing before,” K says.
Buddy, there is no “old world business mindset”, this is capitalism as usual. Even IF (big IF), an employer can get 1000x the output, you guys will NOT get 1000x the compensation. This is exploitation
Let’s put this to rest: when productivity boosts are touted as a benefit from using AI, it doesn’t mean shit if you work for someone else (i.e. you don’t really own your work)
- Comment on Ori Studio Head Says Review Bombing Might Force Studio Closure, Then Takes It All Back 2 months ago:
Oh damn. I was going to get the Ori games but will spend my money elsewhere. Thanks for the heads up.
- Comment on What are some good examples of "Where the fuck do you go" kind of games? 2 months ago:
A couple times in Linda Cubed Again. The game’s next objectives are told to you by characters, or through the in-game voicemail system.
However, there is no “current quest” screen so if you take a break from the game, you can easily forget where you left off.
Also, it doesn’t help that the game was only released in Japan (and fan translated only recently) so there’s not a lot of walkthroughs you can follow.
- Comment on Spotify 30 minutes of uninterrupted... Just kidding 2 months ago:
It’s a GUI tool that gives you the ability to tag songs in bulk. It uses the MusicBrainz database to provide relevant metadata, and also provides user plugins (like the Last.fm plugin I mentioned)
I get my songs in batches (through Bandcamp and youtube-dlp) every couple of months, so GUI is fine for me.
However, I’m seeing a CLI alternative called beets.io ? Apparently it is a CLI tool that also queries the MusicBrainz database (or Beatport, or Discogs), and apparently integrates well with Lidarr. I never tried it, however.
- Comment on Spotify 30 minutes of uninterrupted... Just kidding 2 months ago:
Not entirely automatic, but I found that Navidrome (at least when you use a third party client like Feishen or Symfonium) has smart playlists. I use that to write some simple queries like:
By genre:
- Ambient
- Downtempo
By listening habits:
- All Favorites
- Rediscover Old Favorites
- Last 100 Songs Played
- Never Listened To
- Top 100 Songs
and so on
- Comment on Spotify 30 minutes of uninterrupted... Just kidding 2 months ago:
Laughs in Navidrome
- Comment on Grand Theft Auto VI is Now Coming May 26, 2026 - Rockstar Games 2 months ago:
Rockstar’s site, so it’s official.
…but it would be hilarious if a Rockstar intern misheard that during a meeting and posted it anyways. 0% chance of that happening, however
- Comment on Skin Deep review - Blendo's first game in seven years is a small triumph. 2 months ago:
I remember having fun playing the demo, but felt the humor was too Taika Waititi-ish for my tastes.
Glad to see it’s out, of course.
- Comment on Nintendo GameCube is coming to Nintendo Switch's Online Membership 3 months ago:
Got it. No worries, I apologize if I came across as grumpy as well. For what it’s worth, there were a few things I liked from the direct (Donkey Kong, Mario Kart, and 3 seconds of Silk Song).
- Comment on Nintendo GameCube is coming to Nintendo Switch's Online Membership 3 months ago:
Yes. Does that refute my point?
- Comment on Nintendo GameCube is coming to Nintendo Switch's Online Membership 3 months ago:
So you need to maintain an online membership to retain access to these games, right?
You will own nothing and be happy, I guess.
- Comment on Argentine President Milei facing impeachment calls after promoting cryptocurrency whose value has tanked 4 months ago:
Did the far-right populist face impeachment calls before this? I’m deciding whether I should be disappointed in Argentina.
- Comment on rabbit 1 year ago:
Legendary dub:
- Comment on Decisions decisions 1 year ago:
- Comment on I'm trying to prove a point. Without looking it up, what are these? 1 year ago:
Another fun one: the # symbol is an octothorpe
- Comment on I'm trying to prove a point. Without looking it up, what are these? 1 year ago:
Aglet - Jimmy Neutron