InquisitiveApathy
@InquisitiveApathy@lemm.ee
- Comment on lemmy test how ur client handles long posts 3 days ago:
That’s how it shows up for me at least. Reduced aspect ratio and the top/bottoms of images are cropped to a standard size. I have been needing to wait a second for the image to fully load it’s full format rather than needing to interact with a post though - it just happens automatically when it’s in view on the screen.
- Comment on Salad people go burr 1 week ago:
Maybe stop stirring the pot? At this point it really just seems like you’re the problem here with how petty and antagonistic you’re being.
- Comment on favourite drink 2 weeks ago:
I’ve never had the flavored ones, but not really. It’s actually a very smooth drink. It’s a neutral spirit made from sweet potato so it tastes kind of like vodka, but without the bite because it’s half the alcohol content.
- Comment on Riding in style 4 weeks ago:
The iconic police Crown Vic model was discontinued like a decade ago. Like 80% of police cars I see nowadays are SUV’s.
On March 12, 2010, Ford Motor Company unveiled the Ford Police Interceptor Sedan. While sharing a nameplate with the Crown Victoria Police Interceptor, the Police Interceptor Sedan was a variant of the sixth-generation Ford Taurus, shifting from the long-running Panther chassis to an all-wheel drive version of the D3 architecture.[29]
In a design decision, the Police Interceptor Sedan did not adopt the Taurus nameplate, as it was sold alongside the Ford Police Interceptor Utility, derived from the Ford Explorer. Along with heavier-duty components and a redesigned interior, the Police Interceptor Sedan adopted higher-performance steering and suspension tuning. The standard engine was a 3.5-L V6, but a 3.7-L V6 (shared with the Mustang) later became the standard power plant. A twin-turbocharged EcoBoost V6 (shared with the Taurus SHO) was also available as an option.[30]
The Ford Police Interceptor Sedan was discontinued alongside the North American Ford Taurus model on March 1, 2019.[31] The Ford Police Interceptor Utility remains in production as of 2022 as Ford’s main police vehicle, sharing its design with the civilian market Ford Explorer.[32]
From the Crown Vic Wikipedia Article
- Comment on Wolcen: Lords of Mayhem ceases development, will shut down multiplayer in September 4 weeks ago:
What were the technical issues that they’re referring to? I remember seeing gameplay that look clunky with odd power progression at launch(or maybe a beta), but I don’t know how it progressed from there. I’m not a Diablo-style ARPG player so I never picked it up, but can anyone fill me in?
- Comment on Shin Megami Tensei V: Vengeance - The Ultimate Beginning | NSW, PS5/4, Xbox Series X|S, Steam, PC 4 weeks ago:
Yeah I felt the same on some level, but the performance wasn’t too bad to the point it was impactful until you got to the final open area at least.
I wish the steamdeck had existed when it SMT released or I would have waited a couple years for the PC release. JRPG’s just lend themselves so well tobeing played on handhelds.
- Comment on Shin Megami Tensei V: Vengeance - The Ultimate Beginning | NSW, PS5/4, Xbox Series X|S, Steam, PC 4 weeks ago:
I should have known better than to buy a release version of an Atlus game. New content looks good though and hopefully the new “true” ending is a bit better now than the neutral route because I found it to be a bit lacklustre.
- Comment on Kingdom Hearts is coming to Steam - June 13 5 weeks ago:
I agree full price is steep, but to be fair 1.5/2.5 is like 4 or 5 different games (plus a few cinematic movies for lore from the obscure handheld games) in one and the remasters are actually really well done and add a bunch of content. I don’t know how they perform on PC though since it’s a Square port.
- Comment on Marvels Rivals requires creators to sign a contract that removes your right to give a negative review to access the playtest 1 month ago:
I was in his stream when people sent him the contract they signed just to get the key. Wild. The game is janky looking as fuck so they definitely know how bad it is.
- Comment on I’m fascinated by this open-world delivery game that sounds like Death Stranding on a horse in 13th-century Mongolia, with “unparalleled equine realism” 1 month ago:
unparalleled equine realism
This is going to be the Red Dead realistic horse testicle thing all over again isn’t it
- Comment on the ologies don't like to talk about theo 1 month ago:
This is highly inaccurate. The mathematician isn’t even wearing a bowtie.
- Comment on After 10,000+ hours grinding, MapleStory's first level 300 player slams the brakes at 299.99 to rant about the MMO and then quit, all on a dev-promoted stream 1 month ago:
No, I dont and if you truly need to be pedantic, a logarithmic curve makes even less sense. It’s a generally linear experience curve with each level being about 20-30% more than the previous, but the number get exceptionally large after a while. Level requirements aren’t scaled based on time required, they’re scaled on number experience points required.
- Comment on After 10,000+ hours grinding, MapleStory's first level 300 player slams the brakes at 299.99 to rant about the MMO and then quit, all on a dev-promoted stream 1 month ago:
Oh damn, that’s even worse! Thanks for the correction, I edited my edit 😝
- Comment on After 10,000+ hours grinding, MapleStory's first level 300 player slams the brakes at 299.99 to rant about the MMO and then quit, all on a dev-promoted stream 1 month ago:
The game has exponential level growth. The amount of time it takes to go from level 1-250 is like the same as the time it takes to go 298-299…Everyone has a breaking point.
- Comment on After 10,000+ hours grinding, MapleStory's first level 300 player slams the brakes at 299.99 to rant about the MMO and then quit, all on a dev-promoted stream 1 month ago:
It’s definitely not a publicity stunt. I don’t know if you’ve ever played the game, but it is soul-crushingly grindy because leveling is the game. It’s been around for almost 20 years and ever year they make it more and more pay to win.
- Comment on Advanced Maths 2 months ago:
It’s weird how true this is. Complex Analysis was a little weird conceptually sometimes, but it made sense once you wrap your head around the complex plane structure. Proofs in Real Analysis felt like they were basically just gibberish to support the existing calculus.
- Comment on Why are SMS messages so expensive? 2 months ago:
There was potential legislation and a lot of congressional probes in the mid-late 2000’s in the US that essentially forced cellular carriers to publicly admit that it cost next to nothing on their end to send SMS messages(like 10^-7^¢ per message) yet they charged insane premiums for them of 20¢ per message. This ended up being the catalyst for US carriers dropping most SMS charges to stay competitive while the rest of the world just changed over to alternate messaging services to avoid the fees instead like you said.
- Comment on Embracer will split into three companies, including Middle-earth & Friends 2 months ago:
Those companies are: Asmodee Group, which comprises Embracer’s tabletop games biz; Coffee Stain & Friends, an evolution of the existing Coffee Stain publisher, who will pursue “a dual focus on indie and A/AA premium and free-to-play games for PC/console and mobile”; and Middle-earth Enterprises & Friends, “a creative powerhouse in AAA game development and publishing for PC and console, as well as the stewards of The Lord of the Rings and Tomb Raider intellectual properties, among many others”.
Besides, I’m not sure how much of this is Embracer “breaking up” versus Embracer moving the pieces around. Even as Embracer trisect themselves, the investment firm run by CEO and cofounder Lars Wingefors will keep their current holdings within the group - “approximately 20% of capital and 40% of votes” – and will form “a new long-term ownership structure” so as to “remain a long-term, active, committed and supportive owner of all three entities."
- The entities will have sufficient scale, coupled with clearer operational strategies and financial profiles that enable simplified equity stories to attract a larger pool of investors. Current shareholders can freely decide on their capital allocation between the three entities.
- Each entity will be able to fully utilize its own balance sheet, its own set of financial targets and optimal financing structure and capital allocation strategy that enable their growth ambitions.
Tldr: Embracer is breaking into three sub-companies each with a focus on specific parts of the industry - indie, A/AA, AAA. Smaller games won’t be punished for poor performance and management of larger projects because of separate balance sheets(allegedly). Leadership is still basically the same.
- Comment on Name of (sandbox?) game set on space 2 months ago:
Ayyy glad I could help😁
I had a feeling when you mentioned the website layout and that it’s not on steam that this would probably be it! If it’s been a while since you’ve played, the game has seen some pretty big updates over the past few years.
- Comment on Name of (sandbox?) game set on space 2 months ago:
It’s a little tough to narrow down without more features of the gameplay or world, but maybe you’re thinking of Starsector?
- Comment on All announcements from the triple-i showcase 2 months ago:
An indie band can still have a record label backing them, but calling themselves that sets an expectation that their music will likely be outside of mainstream appeal. The same goes for indie films which can still have massive budgets and distribution channels thanks to major studio backing. They just tell stories that won’t follow the formulaic mold that big picture releases are beholden to.
You kind of have to disconnect the word “indie” from meaning “independent.” The industry has matured enough that indie refers more to an overall aesthetic and expectation for consumers rather than a fully independent game dev. Publishers are ultimately acknowledging the legitimacy of indie games as a part of the market and dipping their hands in them. I’d still expect the studios to retain most of the creative and design control, but they’ll have access to the marketing, analysis, and distribution relationships that publishers can provide.
- Comment on All announcements from the triple-i showcase 2 months ago:
I agree that having a AAA*(A™)* publisher probably shouldn’t get you classified as indie. It’s been increasingly common though to see large publishers back indie studios in recent years. Dave the Diver and Nexon’s relationship comes immediately to mind for recent example.
- Comment on All announcements from the triple-i showcase 2 months ago:
Ubisoft is publishing. The devs are the same people who made Dead Cells.
- Comment on RimWorld - Anomaly (DLC) Store page is up 3 months ago:
I can’t believe it took until 1.5 for them to make wall-lights and a “Clean this room” mod unnecessary!
- Comment on Awesome Games Done Quick starts tomorrow! 5 months ago:
I agree. It never really felt like there was anything to differentiate the agdq and sgdq events from their daily shows while everything was remote. It just never felt the same without everyone playing on the couch.
- Comment on Smite 2 Announced, Alpha Playtest Coming Spring 2024 5 months ago:
Yeah I wouldn’t expect them to reinvent the wheel at this point. I think the only major difference that should reasonably be expected is in the change to the newer Unreal Engine. Better graphics, better optimization in the codebase(hopefully), and better performance. Otherwise I expect everything to be similar, but it’s too early to say anything for certain I suppose.
- Comment on What difficult games/game challenges did you give up on? 5 months ago:
I’m glad I’m not the only one who found the world resets frustrating. I agree that the world is interesting and atmospheric, but as someone who enjoys thoroughly exploring the resets just kept ruining my immersion into the world. Maybe one day I’ll go back to the game.
- Comment on What a bargain! 5 months ago:
The person who set that up definitely knew what they were doing.
- Comment on What's with the 'Thanks' people? 5 months ago:
I’m not sure I understand your problem with this. Are you perceiving being asked to do a task as rude or are you just annoyed at being asked at all?
"Insert monotone request or statement. Thanks.” Is just an objective and no fluff way of saying “You need to do this” by a manager or someone tasked with delegating work.
- Comment on Games with graphics resembling PS1 or PS2? 5 months ago:
Lunacid might be worth checking out. It’s an homage to the older Kings Field (Fromsofts flagship series before the Souls games) games from the PSX era and really well done. It had it’s full 1.0 release a few weeks back. I had a lot of fun playing through it