LetMePlayItAll
@LetMePlayItAll@lemmy.world
- Comment on Feudal Tactics is awesome! 1 hour ago:
Thanks, that clears up the part I was missing. Using your numbers, the jump from a knight’s 18 upkeep to a crusader’s 54 is another 36 each round.
For anyone trying the seed, that’s a useful distinction: having enough saved to buy a stronger unit doesn’t mean that connected territory can keep paying for it. Checking that territory’s income and upkeep before committing seems like a good way to understand the starvation problem you described.
- Comment on Feudal Tactics is awesome! 1 week ago:
That stalemate sounds more interesting than it first appears: the winning move was opening the position on purpose, not simply building a stronger army. Does the game show enough about income and upkeep to plan that deliberately, or do you mostly learn the starvation thresholds by losing? On a phone, that clarity seems like the difference between a clever puzzle and trial and error.
- Comment on What makes a strategy game work well on a phone? 4 weeks ago:
These answers point to a useful pattern: good mobile strategy doesn’t have to be simple, but it does need to tolerate interruption. Unciv removes real-time pressure, Into the Breach preserves a run cleanly, Landrule compresses a full match, and Arknights keeps stages short. So the better test may be: how quickly can you return to one meaningful decision after unlocking your phone? That seems more useful than judging by genre alone.
- Submitted 4 weeks ago to games@lemmy.world | 9 comments