fortnitefinn
@fortnitefinn@sh.itjust.works
- Comment on Marathon | Launch Gameplay Trailer 1 day ago:
No, you copied it.
You’re insulting me because you’re wrong and cognitive dissonance is kicking in.
- Comment on Marathon | Launch Gameplay Trailer 1 day ago:
The assets were copied, not stolen.
You can’t steal ideas.
- Comment on Marathon | Launch Gameplay Trailer 1 day ago:
God, that trailer just reeks of hollywood bullshit.
No art. No risks. Just copying whatever the people at their liberal arts colleges told them to do.
- Comment on Marathon | Launch Gameplay Trailer 1 day ago:
Markets full.
- Comment on DEAD OR ALIVE New Project - Teaser Trailer 1 day ago:
It makes sense.
The gooner crowd has no problem getting taken for a ride.
- Comment on DEAD OR ALIVE New Project - Teaser Trailer 1 day ago:
The sexualized characters are the main focus.
There’s no reason to play it over Tekken or Mortal Kombat if you value a good fighting game.
- Comment on DEAD OR ALIVE New Project - Teaser Trailer 1 day ago:
It’s a fighting game for lonely manchildren.
- Comment on Young gamers in Japan may not be forming the same attachment to Final Fantasy or Dragon Quest because modern dev cycles are as long as their childhood, users theorize - AUTOMATON WEST 1 day ago:
There’s not really a reason for games to be taking so long to make other than too many cooks in the corporate kitchen.
Back when studios were run by the developers, great games came out on almost a yearly basis. If they had 2 years? You’re almost guaranteed a classic.
Now that the business school people make all the decisions and there’s so much money being wasted on unnecessary positions in these companies, customers are left out to dry.
- Comment on Games you fell out of love with. 1 day ago:
Skyrim is great.
Losers with poor taste will tend to hate on it because it’s popular and they think “game x” should have more recognition.
- Comment on Games you fell out of love with. 1 day ago:
No it hasn’t.
It’s actually on it’s way to achieve “Classic” status.
- Comment on Games you fell out of love with. 1 day ago:
Probably Overwatch or PUBG.
Both games started out with huge potential, and then proceeded to squander all of it as time went on.
Overwatch was kind of doomed from the beginning. The 6 player limit is really oppressive and makes the game feel more like ‘work’ than ‘fun.’ As time went on, the game became less fun because MMR meant you were always playing with people around your skill level. Some people like that. I don’t. I want to see myself getting better by having more fun killing others who aren’t on my level. I don’t care about some symbol that says I’m in a higher league or whatever. Then they decided to drop the player count down to 5 and I literally haven’t been back since.
PUBG just went in the completely wrong direction. It’s like they knew the right answers, and specifically chose the wrong ones. 8-man squads, TDM, 50v50 wars; that’s really where the game shined. Unfortunately, it’s next to impossible to play any of that with any consistency.
I’d wager the main reasons these games failed (for me) is that they don’t allow people to host their own servers. Valve never got to make retarded decisions with TF2 because they always had to compete with a playerbase that could tweak the game to suit their needs.
TF2 still holds up to this day. As it turns out, having fun in games is more fun than taking them seriously.
- Comment on Sony-led program offers PS5 rentals starting at $13.50 a month in the UK across 12, 24, or 36-month leases — console has to be returned at the end of the contract 1 day ago:
Useful idiots go crazy