PhilipTheBucket
@PhilipTheBucket@piefed.social
- Microsoft, Linode, warn of cloud latency spikes due to Middle East submarine cable problemsgo.theregister.com ↗Submitted 3 hours ago to technology@lemmy.zip | 1 comment
- Comment on Would you ever give up your right to leave a bad review about a company? 1 week ago:
I would never hire a company that had a clause like this. Just find someone else. There's a reason they felt it necessary to include that.
- Comment on What's going on with imgur right now? 1 week ago:
That's all it's ever been. These nations rise and fall like villages in the Ice Age. We just have media and systems to make it look like everything is all organized and "professional" now, and it kind of is sometimes, but at the end of the day we're still living on the same uncaring planet by the same rules.
- Comment on Hollow Knight: Silksong - Release Date Trailer (September 4) 2 weeks ago:
This interview is really phenomenal. Among other things, they talk about why it took so many years to release the game.
“We’ve been having fun,” Gibson said. “This whole thing is just a vehicle for our creativity anyway. It’s nice to make fun things.”
The lengthy production wasn’t the result of development challenges or obstacles, they said. They just needed all these years to ensure that Silksong was exactly the game they wanted to make.
“It was never stuck or anything,” Gibson said. “It was always progressing. It’s just the case that we’re a small team, and games take a lot of time. There wasn’t any big controversial moment behind it.”
“I think we’re always underestimating the amount of time and effort it’ll take us to achieve things,” Gibson said. “It’s also that problem where, because we’re having fun doing it, it’s not like, ‘It’s taking longer, this is awful, we really need to get past this phase.’ It’s, ‘This is a very enjoyable space to be in. Let’s perpetuate this with some new ideas.’”
The longer development lasted, the more pressure Gibson and Pellen felt to ensure that everything was as fine-tuned as possible. They’d already spent four years on it — why would they rush now? The more time they spent polishing some parts, the more time they needed to apply it consistently across the rest.
“There’s a level of finish that has to be met throughout the entire game,” Pellen said. “All the way the systems interact, all the hidden work that pops up later on. It’s multiplicative. As you add stuff, the process of tying it all back together just increases.”
Gibson and Pellen say they’re happy that the game is finally coming out — and even happier that they will get to keep working on it, which they still find enjoyable even after seven years. They haven’t burned out or shown any desire to take a break. Instead, they’re already making big plans to add extra content to Silksong in the months and years to come.
This is, of course, what work is supposed to be. But we have lost the way.
- Comment on If I stood on a precision scale and farted, would I get lighter or heavier? 3 weeks ago:
You seem to be assuming that the volume is immediately replaced by the external atmosphere, which I doubt is valid
No, I was assuming your volume decreases. I don't actually know that to be the case, but my assumption is that there isn't "extra" space inside a person, and so if you lose material from a part of your body that isn't encased in anything rigid your volume decreases slightly.
So maybe I did have my terminology wrong. When a hot air balloon deflates, it falls. The density went up, but that's not what's directly relevant. The weight went down, I guess, but the "number on the scale", weight minus buoyant force, went way way up, because it lost some lower-density volume that was making the whole thing float. The weight (in a strict physics sense) went down, sure. But the number on the scale (which I was incorrectly calling "weight") went up. Same thing for a farting person.
- Comment on [deleted] 3 weeks ago:
Oh... yeah, that makes more sense than "decrypting" it to inspect it.
Anyway, I think I'll delete the article, I think you're right and it is unuseful.
- Comment on [deleted] 3 weeks ago:
Hm, I think you are right. Looking at it again, there's also this:
For one, enterprises largely disable QUIC and force websites like Google to downgrade back to TCP. This is because there’s only a single firewall vendor that can decrypt and inspect QUIC traffic (Go Fortinet!).
I definitely don't think that is how it works. Maybe enterprises disable QUIC, but it's not because they can decrypt and inspect HTTPS traffic.
- Comment on If I stood on a precision scale and farted, would I get lighter or heavier? 3 weeks ago:
- Comment on Slay The Princess - Official Announcement Trailer 3 weeks ago:
"Why I got a bird hand? Why I got a bird hand? Oh..."
- Comment on Slay The Princess - Official Announcement Trailer 3 weeks ago:
Yeah, it sits at this very satisfying cusp where it is clearly saying something, once you get over the "look at this upsetting thing I'm showing you" level, but I can also totally believe people coming to totally different conclusions about what it is saying. It's wild.
- Comment on If I stood on a precision scale and farted, would I get lighter or heavier? 3 weeks ago:
Fart gas is warmer than the surrounding atmosphere, therefore less dense. Your digestive system is under very slight compression (10-20 mmHg gauge pressure according to the internet), which I would guess does not equate to enough pressure to be more significant than the temperature gradient. Fart gas is also less dense than air at a given pressure by a pretty significant margin (1.06 g/L compared with 1.20 g/L).
When you fart, you're releasing gas that is less dense than the atmosphere, which means you get slightly heavier. Think of yourself as a hot air balloon with a very tiny chamber, and when you release a 90 milliliter fart, you lose a little buoyancy and sink a little. You get heavier when you fart.
I haven't done the math, but I looked around on the internet at some numbers, and that's what I think. I also ignored this because it is clearly AI slop, which is a little upsetting.
- Comment on Slay The Princess - Official Announcement Trailer 3 weeks ago:
Updates are usually automatic (at least in the modern days with Steam), and DLCs are optional.
Okay so by that definition, this one is a free DLC. Glad we got that cleared up lol, that was why I described it as a DLC.
I don't think of DLC as having an explicit connotation of either free or paid, it can be either. Whatever. I've now edited the title again to what I should have titled it in the first place. Hopefully everyone can put this to bed and move on to some other equally urgent internet disputes now.
- Comment on Slay The Princess - Official Announcement Trailer 3 weeks ago:
IDK what is the panic about the distinction between a game update and a game DLC. I posted it because I played it and it was awesome and I wanted to let people know. In any case, I edited the title to say "update," hope you're okay with that phrasing.
- Comment on Slay The Princess - Official Announcement Trailer 3 weeks ago:
What in your mind is the difference between a free update, which you can download, that adds some content, and free DLC?
- Comment on Slay The Princess - Official Announcement Trailer 3 weeks ago:
It is excellent. It is brilliant. Everyone's different, surely there are people who won't like it, but for me it was top notch.
- Submitted 3 weeks ago to games@lemmy.world | 23 comments
- Comment on Linus Torvalds on why desktop Linux sucks 3 weeks ago:
Yeah. It feels like the issue is that really solving it is hard work (you can feel, with the proliferation of Linux/Windows runtimes that get downloaded behind the scenes for Steam, how much effort they're continuously putting into releasing new runtimes that make slight adjustments for particular issues), and organizations like Ubuntu are always tempted into these kind of "we'll just set up a simple system that means we don't have to work on it because it'll be solved" approaches.
Honestly I think Linus is being a little over simplistic about how easy it would be to create ABI compatibility in userland. In the kernel it's realistic, but in userland it would be hopeless. But he's not wrong that the current situation, however it arrived, is pretty crappy from a POV of wanting to ship something to people outside of the distro's package management, and IMO none of the solutions that have come along since then are effective at solving the problem.
- Comment on Linus Torvalds on why desktop Linux sucks 3 weeks ago:
When did he discuss OnePackage or any other packaging project?
- Comment on Linus Torvalds on why desktop Linux sucks 3 weeks ago:
terrible for developers
He brought up specific things from the POV of working on subsurface where Linux made things a lot more difficult for them than every "consumer" operating system.
I worked on the packaging projects he is discussing.
Which packaging projects? I don't even remember him talking about particular projects (aside from Debian itself), just about the general landscape of the problem and the attitudes of distro makers that have created it.
AppImage at the time was essentially the same thing as he was aiming for, but it has some security drawbacks. He hated them. He wanted to be them.
Post this talk, Flatpak came out, which is an improvement on the AppImage premise, but has layers, so uses less disk...in theory. He hated it.
I notice neither of these has made all that much of an impact. I have never in my life used either one of them or been encouraged to by anyone else, it has always been package management, or Docker, or pick your binary tarball, or
curl | sudo sh
and cross fingers.He wants the unattainable technical solution just like every other developer.
He attained two totally separate attainable technical solutions which solved massive problems in the tech ecosystem and shape the landscape of computing today (one-and-a-half, GNU deserves quite a bit of credit.) I happen to agree mostly with his judgement on this particular problem, so it's easier for me to see it that way, but I definitely would not dismiss out-of-hand his judgement on the right way to approach significant problems.
- Comment on Linus Torvalds on why desktop Linux sucks 3 weeks ago:
Steam I think is probably the closest thing to "right" for the problem he was describing. You pick your app, it downloads and then it works. There's some behind-the-scenes nonsense involved, but it is in actuality hidden from the end-user, in a way that it is not in any of the "we fixed the Linux desktop!" solutions I have seen that are in actuality just another instance of XKCD 927. I was actually really pleased that he brought up Valve since that was the example that came to mind when he was laying out the problem.
I think it is okay if Linux is bad on "the desktop," honestly. The world needs tractors and consumer-grade cars. They both have use cases. If what you need is a tractor, and you're comfortable with the fact that it's not going to work like a car, then a tractor will do things that are totally impossible with a Hyundai Elantra. That doesn't mean we need to make tractors just as user-friendly as cars are, so that people can have one vehicle that does both. It is okay for some things to have a learning curve. But I think the example of the difficulties they had with subsurface are really significant things, it's not just a question of "oh yeah it works different," there are things that are just worse.
I think something like Arch or NixOS is probably the closest to "right" at this point. There is still a learning curve, so maybe not for everyone, but it's manageable and things aren't set up in gratuitously difficult ways. Maybe Bazzite, based on what I've heard, but I have not tried it so IDK.
- Comment on Linus Torvalds on why desktop Linux sucks 3 weeks ago:
I do too, clearly as does Linus. He's just talking about some of the issues that prevent it from getting adopted by the normies.
- Tencent doesn’t care if it can buy American GPUs again – it already has all the chips it needsgo.theregister.com ↗Submitted 3 weeks ago to technology@lemmy.zip | 16 comments
- Submitted 3 weeks ago to videos@lemmy.world | 19 comments
- Submitted 3 weeks ago to technology@lemmy.zip | 1 comment