Potatar
@Potatar@lemmy.world
- Comment on Interesting and probably true 2 weeks ago:
We gave up “all-flat-terrain”, carbon neutral, semi-self driving things and got “this road is not paved so I’ll shake you so much that your baby will die”, “created new jobs: climate disaster control”, “just currently getting some self-driving capabilities”.
I’m half-joking of course, cars are great for long distance travel but you could argue humanity would be far better (apart from GDP) if we have no roads in the cities.
- Comment on Anon isn't a Microsoft fan 3 weeks ago:
Reminds me of MCMC sampling, or straight up rejection sampling.
- Comment on Something is wrong.. 3 weeks ago:
Maybe being sentient is about saying no all the time: You are a sack of water made out of carbon and it always wants to simply fall but you have keep saying “no, we stand”, “no, we tilt slightly forward” (walk) etc.
At night, when there’s nothing to do and you’ve already lost your battle against gravity (a comfy bed), maybe the helpful naysayer starts generating bullshit?
- Comment on Stardew Valley dethrones Valve classic as Steam’s top-rated game 4 weeks ago:
Are you into dramatic NPCs? If no, you have to play it multiplayer with someone who gives a crap about pixel people.
I tried playing it alone but every system in the game is puddle deep so I was only able to play until winter by myself.
Then I played it with my girlfriend, and I spent 100 fondly remembered hours.
- Comment on Game design question : how to make a "trapped" player character? 2 months ago:
You write a very very very deterministic and guessable AI for the knight.
Your princess sets the scene, then you watch helplessly as your knight fails or succeeds with the given help. So… a stop motion puzzle game
- Comment on Appreciate the effort, but I can't handle my own shit. much less a extrovert instigating a million things to do on top of all that. 4 months ago:
Saying no is communication, and even that is too much sometimes man
- Comment on What are some old games that are hard to revisit, because a more modern and superior version exists? 4 months ago:
The “story” of Hades is that the guy you control gets better over time and finally escapes. How else can you convey it? With text (cardinal sin)?