Aspharr
@Aspharr@lemmy.world
- Comment on Anon loves The Lord of the Rings 3 days ago:
Yuuuup, at least in the modern times that rings true. There was a time when publicly traded companies were measured by their success as a business and not solely by the “value” they generated for shareholders. We can thank Jack Welch for fucking all that up, rest in Piss asshole.
- Comment on Anon loves The Lord of the Rings 3 days ago:
I haven’t played Sekiro yet, but it’s built from the bones of the Souls games and shares a lot of the controls just like Eldin Ring. I’d say the only major difference is you don’t have as heavy of an emphasis on parry/counter timing (although it’s still there) and stealth isn’t built into the games (although you can slowly walk up behind enemies).
To me, I think that style of combat is “grounded” enough to fit well into The Witcher. Geralt is faster and stronger than normal humans, but not extremely so and some noteworthy humans have given him a run for his money or whooped his ass outright. I think Soils Style combat could do a good job of representing that.
- Comment on Anon loves The Lord of the Rings 4 days ago:
I haven’t played the recent ninja gaiden games, but to me they seem more like hack n slash style games akin to Devil May Cry, which isn’t a bad thing by any means but I don’t know if that makes sense for the world that The Witcher is set in. Please correct me if I’m wrong there, as my only experience was a demo of Ninja Gaiden Black on 360 a decade ago.
What are your thoughts on a Dark Souls style of combat for the witcher?
- Comment on Anon loves The Lord of the Rings 4 days ago:
I can see what you’re saying, I may be looking back with rose tinted glasses. I don’t know what the best control scheme would be, but I feel like if it felt like a Dynasty Warriors hack n slash it wouldn’t feel right. Maybe something more akin to Dark Souls?
- Comment on Anon loves The Lord of the Rings 4 days ago:
I’m under the impression that because of how hyped the game was on release they realized they all had it made and can more or less run the company off that financial momentum. After all it was a fairly small team. Which is still a really admirable thing to do when comparing it to what most major developers do with their titles upon success…
Milk that DLC cow and move straight onto the sequel baby! Shareholders must receive value and number must go up!
- Comment on Anon loves The Lord of the Rings 4 days ago:
I think I see what you’re putting down. Witcher 1 crawled so that 3 could run, and 2 is just kinda living in 3’s shadow. Perhaps I was late to the bandwagon, I played 1 first when 2 was just getting released, I was under the impression Witcher 1 wasn’t that successful (but not a failure)and that 2 was what really brought the witcher into pop culture.
Honestly I think they’re all good games, and by your reasoning I can see why you would say 1 over 2.
- Comment on Anon loves The Lord of the Rings 4 days ago:
Talk about a game with an amazing redemption ark. I played it on release, realized how shallow it was and put it down after maybe 5 or 6 hours. Fast forward a year or so and I heard it had significant updates. I was amazed when I picked it back up.
I play it again every year or so and am always impressed that they keep adding things to this game. Such a rare occurrence that a game that flopped so hard could really turn it around.
It’s not a 10/10, but to call it anything but a labor of love would be unfair to the developers at Hello Games, including Sean Murray. That man received a ton of shit on the release of the game but didn’t take his money and run. Last I checked he’s still there and that says something to the character of that group in my eyes.
- Comment on Anon loves The Lord of the Rings 4 days ago:
It’s not a trilogy, but I gotta preach the good word of Ender Lilies: Quietus of the Knights. If you enjoy 2D metroidvania style games it’s top notch.
The game just drips in atmosphere. The environments are beautifully drawn and designed, characters and enemies are animated well and the music just wraps everything up in a nice bow. The game literally made me cry at points and I’m not the type to tear up often when playing games.
The game can be challenging at times, but I wouldn’t say significantly so. I would say Hollow Knight is more challenging than this game especially with some of the end game content that that game has.
The game is worth full price, but it goes on sale pretty regularly and probably is right now with the summer sale on Steam.
There’s also a sequel out now called Ender Magnolia. I haven’t played it yet but I will eventually.
- Comment on Anon loves The Lord of the Rings 4 days ago:
Interesting take, what did 1 have that 2 didn’t? As someone who enjoyed 1 a lot, I found 2 to be a much more fun experience. 1 felt klunky for me mechanically speaking and just didn’t age well. Thematically and character wise I’d say they’re of similar quality for sure.
- Comment on Anon loves The Lord of the Rings 4 days ago:
Just a side note I wouldn’t necessarily put Witcher 1 on the same pedestal as witcher 2 and 3. You could enjoy it, thematically and story wise it’s spot on Witcher, but it’s pretty klunky mechanically speaking and really shows its age. 2 and 3 are Fantastic in every way though. I hear they’re potentially remaking 1 and I’m all for it if it’s in a style similar to 2 or 3.
- Comment on What's an absolutely medium quality game? Not great, incredible or terrible or any single ended extreme. Dead medium quality 2 weeks ago:
I remember Krater! I played it for a while and I liked the atmosphere, but I only got so far before I saw how… 1-dimensional it was?
I don’t know how exactly to put it into words, but some games that aren’t so good I have a “see behind the curtain” moment. Once that happens I tend to quickly get turned off to a game because I feel like it’s not fun anymore. In Krater that happened when I realized that all the fights were essentially the same and equipment was all stat sticks with no unique qualities.
Pretty much what your characters did at the beginning of the game was what they did at mid game with no noteworthy changes. There were other characters you could sub in and that changed things up a little but the repetitiveness of it all really ruined it for me.
I agree that’s a really good example of a “meh” game and I think 5/10 is a very fair assessment.
- Comment on What's an absolutely medium quality game? Not great, incredible or terrible or any single ended extreme. Dead medium quality 2 weeks ago:
If you like space dogfighter sims, try Chorus. You can score it super cheap on sales and I think it’s a solid 6/10. Combat is fun and it’s nice to look at. Unfortunately the story has terrible pacing and kinda doesn’t make sense at gimes. Also, the missions get kinda repetitive.
Another, if you like top down shooters, is Subterrain. Doesn’t always go on sale, but when it does it’s dirt cheap because it’s like 10 years old at this point. It’s got some weird survival mechanics that I think are kinda pointless, but the gameplay and story were enough to keep me mildly entertained. I’d call this a “potato chip” type game. Not particularly good, but somehow kind of satisfying if you don’t think too much about it. Definitely a 6/10.
On another note, what’s y’all’s stance on the association that 5/10 = bad? I feel like it’s because people equate it to being 50% and associate that with bad due to school grades. I see it as an average score and when I give something a 5 or 6, that means I’m neutral to slightly positive feeling about it.
- Comment on Anon pitches a new game 2 weeks ago:
My intention wasn’t so much to dispute your claim rather than to give context as to why it happened. Really the core of the issue is the fact that Microsoft was able to take the rights from Bungie at all.
Most of the shit in our lives comes from these massive corporations just hoovering up all the smaller entities so there’s less choice for the consumer.
- Comment on Anon pitches a new game 3 weeks ago:
I think they’re just referring to the difficulty of making a game that can overcome the “gravity” of that game the player has sunk 10k hours into and not that the new game also needs to get the player to play 10k hours.
- Comment on Anon pitches a new game 3 weeks ago:
Part of the reason that happened with Halo is because Bungie lost the IP to Microsoft when they separated. Everything after Halo 3 was done by another studio that was part of M$. I believe it was called 343 Studios or something like that.